Given the proscribed limitations of the One-Week Challenge
by which this mod was produced (http://ua.reonis.com/index.php?topic=3429.0
), it stands as a very impressive achievement. It is fun, the story is interesting, the art is beautiful, and there is a lot
to explore. Moreover, it displays the bugless, well-crafted adroitness of a master designer.
The new Pics and BigPics found in this, The Voice of Vengeance
, are of a uniformly very high standard. Even among such quality, one, the BigPic entitled "Healer" is a glorious standout, that I would judge as one of the finest I have ever seen. I don't know if author Ben converted all of these himself (I don't recall seeing any of them before), but even if they were only collected from existing art in our libraries, they demonstrate a canny eye for art that is both striking and effective in the desired dramatic context.
The tall RockA replacement wall set was also quite stunning!
The new music was cool, as well.
I liked the way the story background was presented at the beginning of the mod. For a moment I thought, oh, this mod is going to be about accomplishing this quest against these monsters, only to learn that such an adventure was already a past event. It felt rather like the classic cups and ball trick, where the ball turned out not at all to be where I first guessed. I was delighted to have my expectations thus tweaked.
I was also impressed by a point of logic expressed by the mayor when giving our party the true mod quest. A minor bit that demonstrates a great thoughtfulness working in the author. The types of intelligent monsters encountered were also given sound points-of-view that elevated them from clichéd "evil" opponents to ones with more understandable, sometimes even sympathetic, motivations.
The environs were plausibly laid-out and detailed, coupled with effectual descriptions.
There was not left much to criticize, but these three things:
1. It was too easy (an admittedly subjective judgment, as I know there are those players who prefer an easier time of things). Yet not only did I find the fights too easy, but in those places where my party set off traps and suffered damage, we could immediately rest and fix, relegating those traps to little or no inconvenience to us.
2. No chance to save after the finale. While a minor thing to my mind, such endings have caused many reviewers in the past to object and subtract points.
3. A supernatural NPC who we allowed to join our party seemed to have no supernatural SpecAbs. Addtionally, her character was given no closure in the finale.
Nevertheless, overall this is a very fine mod, made all the more extraordinary when considering the conditions of its production.
Amazing work, Ben!