This is a feature request. Please forgive me jacking this thread for this, as it is kinda related, but only kinda.
IMHO I do not like the "pass time" event. It is rather limited in how it works. It is set up both in FRUA and DC to move the time forward. Thats it.
What I think would be great for this, or perhaps as an addon or something, would be the ability to trigger an event from the pass-time event or from a resting condition, based upon such and such a time. I think that you can trigger logic block off of a specified time, but this lacks the ability to do the following:
party rests, check for a specific time and then execute an event. The "checking for a specific time" trigger for the event will interrupt the resting condition to make the check, causing it to fail even if the specified time is not yet reached
The pass time event can "sort of" do this -- as in move time forwards to that specified time, but setting up a pass-time event lacks the ability to specify a resting condition (for spell memorization, for example).
What I propose for a better solution, would be the ability to specify a checkbox on the pass-time event, to in addition to whatever other settings are set, allow possibility for resting for spells/healing/fix to occur.
ST the resting
PS -- I have some more ideas for stuff with this, but I am 99.99% sure they are doable with the current setup. Most likely will have a bunch of scripting questions for both of you Manikus and Paul