Oh, I can definitely believe that. DAZ will just need some getting used to. It was the same for me moving from Maya to Max. It took me quite some time to get to grips how different, yet similar these two programs are. I almost exclusively use Max now. And, I believe, if I put some more time into it, it will be the same with DAZ. From what I have seen done in the DAZ showcases, I am hopeful that I can eventually bring my own character designs to life, since Poser is limiting me to endless frustration in that department. It just seems to me that with every Poser update they just rehash the same thing, change the UI a bit and add a new generation of characters....it just seems to me that Smith Micro hasn't really taken it further than what E-Frontier were doing when they acquired Poser.