I just have a few questions about the engine that has me slightly boggled. These problems aren't game breakers, but will definitely make my modules more pleasing to the end-user. Forgive me if these have been answered elsewhere, but I have searched the forum and not found the answers. So, on to the questions!
Is there a way to add starting equipment to each class? I have edited the classes.txt to add a Long Sword and Splint Mail to the Fighter class, imported it into the module, and tested it, still with no items showing up in the newly created fighter's inventory. I suppose I can start the module near or in a shop, but what do I do in a situation where I want to start an adventure where the party is thrown into the thick of it from the beginning of the game?
Events on Area View
Is there a way not to show the weird little event icon on area view? I want to hide event points from the players, while still showing them an overview of the town. This is crucial for keeping hidden events, well, hidden, as it were.
Is there any way to stop the engine from filling the design folder with these files after every combat? During a test play by a friend of mine, after a single combat his folder was filled with over 130 of theses files. Just another non-critical problem, but it would be nicer to the end user not to have to wade through all the files.
Quick Combat problems
Also not too much of a problem, but a bit weird. When in quick combat, the engine sometimes seems to get stuck in a guarding loop. The character will move in the first round, then start quarding. The turn will end, but then repeat without moving on to the enemy's turn. "Super Spud is Gaurding" just repeats over and over. When this eventually does end, this behaviour seems to sometimes move on to the enemies, at othet times giving them extra turns, as if catching up to the turns they lost.
I am very much aware that DC is still a work in progress, and if, at the moment, there are no workarounds for these, I'll gladly do things differently.
I am just happy to be able to use DC and revisit and rehash some of my old FRUA modules from years ago.