Now that "The Case of the Stolen Masterpiece" is close to be completed, I think about my next small DC project "Hide & Seek". This design shall contain numerous mini games and activities:
a) Games that work virtually the same way as the original games:
- Rock Stone Scissor: works very well... in some cases the face of the opponent might give hints what he will chose.
- Mia (or "Meiern", with some parallels to Liar's Dice): I have so far only theoretically worked this out in DC, but I think it is doable...
- Multiple choice quiz
b) Games that are too complex (too many varieties possible) to be originary emulated in DC with appropriate effort, but will be incorporated in another way:
- Tic Tac Toe: works quite well, but I had to reduce the variation a little bit.
- Stratego/Dou Shou Qi: I have developed a kind of mix between these games. The player can watch two NPCs playing the game, and can then give hints to one of the player at certain times.
- Skat: Not so sure if I will include this one, if so, the approach would be helping an NPC playing the right card in a certain phase of the game.
c) Games/activities that cannot be emulated, but only symbolically incorporated:
- Hide and Seek: Will be incorporated with pictures where an NPC must be found. (I will also incorporate a "real" hide and seek game that way that the party must find an NPC.)
- Painting: Will work like a mix-and-match book.
- Penalty-shootout: The player will be allowed to chose where to shoot and if the PC shall try deking. Vice versa, as goalkeeper, the player may deduce from the way the shooter looks where to jump...
I have some more ideas, but will keep some surprises.
Paul has already suggested to do a "Master Mind"-like game, I think this is also a good idea.
This design will not be very interactive outside the mini games, but I hope it will be interesting anyway. I am not completely sure about the background story - it depends a little bit on the reception of the other designs I completed this year.