I have added specialist magic-users to my computer game, and am working to ensure every school has at least one spell of every level. Given the limitations of my game, not every common spell fits into it, and I have had to make up some of my own and tweak others to fill the remaining gaps.
What I have left are gaps in the divination school at levels 4, 7, and 8. I need spells that are useful for adventuring in the maps, or in combat. I already have spells for detecting traps, secret doors etc, finding objects and enhancing a wizard's senses in combat (read: AC, saving throw and attack bonuses).
Here is the list:
School DIVINATION Level 1: Detect Secret Doors, Read Languages
School DIVINATION Level 2: Detect Evil, Detect Invisible, Divining Rod
School DIVINATION Level 3: Clairvoyance, Locate Object, PREMONITION
School DIVINATION Level 4:
School DIVINATION Level 5: PRYING EYES
School DIVINATION Level 6: PRESIENCE
School DIVINATION Level 7:
School DIVINATION Level 8:
School DIVINATION Level 9: FORESIGHT
If I ever implement the trading and dominion rules I want to, diviners will really come into their own. In the meantime, I do not want to publish the next release with these gaps in the school. Can anyone suggest some divination spells to fill these gaps?