Setting up my first (maybe a bit too ambitious) design is getting a bit lumbering, and I'm starting to neglect the thing I'm mostly enjoying in the process: drawing EGA art. So I'm planning to do something inbetween.
What I don't want to do is to start another design on my own. I'm getting the hang of the limitations of FRUA but I still cannot plan with them, I always want to do more, and this leads again to cumbersome hacking. I don't want to throw a mediocre design together just to show off some art as well. RPG art shouldn't be self-serving. I was thinking of two other possibilities:
1: Updating an existing design with new art. There are a lot of modules with inconsistent, hastily dropped in, or even not really fitting default art that could be spiced up a bit with some new ones. Do you think that this would add some value to the modules? Would someone replay a module just because of a facelift? If you think this could be a good idea, could you suggest a real good design desperately needing a graphical overhaul?
2: A real collaboration on a module currently in work. According to my experience designs are usually solitarily made. As the workload is different (art drawn from scratch usually will take longer than to copy it, and a full graphical conversation might be really time consuming), this could lead to a script-wise finished design lingering without release because of unfinished graphics, thus to a bit of frustration for the designer. Would someone take the risk? And would someone take the risk that the art of his/her design is influenced by a stranger?