For teh first issue, make a mini-mod please. I will put it in the bug pipeline.
Is showing the target at the top a bug? I was under the impression it had always been that way in DC, and could be part of the reason that the combat feels disconnected and off to some people. Also, what about the message that is printed?
Paul has redone combat at least twice on the road to 1.0. I was under the impression that you said the wrong info was being displayed. wrong = bug
For the second issue, not sure what you mean. Do you mean icons relative to combat art? Do you mean combat field size? Do you mean the icons are too small? DO you mean the issue is with the icons not being bigger in higher screen resolutioins?
The icons seem smaller than they should be. I don't know...can't put my finger on it. I have heard others say that the combat in DC doesn't feel right, and I'm trying to provide feedback as to why that is.
There are more combat cells visible in DC than in FRUA. 49 (7x7) in FRUA, 81 (9x9) in DC. The icons are relatively smaller to the whole combat field. However, they are exactly the same ratio to the combat art as FRUA.
800x600res - 121 (11x11) combat cells.
102x468 res - 225 (15xx15) combat cells.
For your designs, you can make it 7x7 if you want.
Well, as soon as I share teh new config.txt with you. And I will as soon as I am sure the glitches are worked out.
So why is DC's combat field bigger? FRUA is 320x200, but DC is 640x480, so without changing proportions there is room for an extra row in DC, but then it would be an even number and I guess CocoaSpud and whomever were coding it back in the day decided that you should have a center to the combat field, so they took way the extra space in the combat screen (as compred to the 3D screen) and made the combat field larger.
FRUA is okay with 7x7, because the largest icon in the game is 2x2 (3x2 in the GB games). But DC has some really gigantic icons.
This is all for the 640x480 default resolution and layout.
You can try and lobby Paul to provide different combat resolutions for the 3 resolution sizes.
My suggestion, is that when the new config.txt is ready, you make your game look like FRUA if that is what you want. Actually, because I am trying to do the PoR conversion as if it were 640x400, I will share mine with you. I'm thinking that minus the compass, you can make it look pretty much like FRUA (I mean in proportions, not that you would use FRUA art - unless you wanted to). But this will only work for 640x480.