Author Topic: The Most Epic RPG Creation Systems - Past And Present  (Read 761 times)

Offline marainein

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The Most Epic RPG Creation Systems - Past And Present
« on: September 23, 2015, 05:36:55 PM »
All this recent talk about rpg construction kits got me thinking. What big gun rpg creation systems have existed, and which ones are most active today?

The rosedragon site lists 589 FRUA modules for pc, although only 8 were made since the start of 2014.

Eamon - a text adventure style rpg system from the 80s. Has about 250 adventures. http://www.eamonag.org/pages/eamon_overview.htm

Rpg Maker - for japanese/console style rpgs. Shamefully, I don't know anything about this software or its community, but looking at the games list at http://rpgmaker.net/ and multiplying games per page by pages gives a game count of close to three and a half thousand. Wow.

Bioware's Neverwinter Nights. Last I heard, ign shut down the main site where nwn content was hosted. Survivors of this cataclysm established a new site at http://neverwintervault.org/. It looks like they have over 3000 game modules, and I don't know if they saved them all from the ign site.

What troubles me is not that the community around nwn largely faded, but that nothing really seems to have replaced it. Moddable rpgs in recent times have all been single player, no? Please someone tell me I'm wrong.

Minecraft - it's been years since I've played it, and of course it's not a prototypical rpg, but it does have a huge user base and mod community.

Unity3d - A general purpose game development system. I know ProphetSword is developing an rpg with it, maybe he can tell us more about the state of the community.

What am I missing here guys? Are there huge communities of fan made worlds for MMORPGs?

Offline ProphetSword

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Re: The Most Epic RPG Creation Systems - Past And Present
« Reply #1 on: September 23, 2015, 08:46:22 PM »
Other modern options:

Bethesda Games
- Lots of mods for Skyrim, Fallout 3,  Oblivion, etc.  Many of them add story content or whole quest lines, and I've seen whole worlds rebuilt in some of them.  Not all mods are great content.

Shadowrun - These games have a toolset.  Don't know what the community is like, though.  I own the first one.

Divinity: Original Sin - Another game with a toolset.  Haven't messed with it either.  No idea if people are currently producing mods for it. 
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Offline marainein

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Re: The Most Epic RPG Creation Systems - Past And Present
« Reply #2 on: September 25, 2015, 12:42:43 AM »
Other modern options:

Bethesda Games
- Lots of mods for Skyrim, Fallout 3,  Oblivion, etc.  Many of them add story content or whole quest lines, and I've seen whole worlds rebuilt in some of them.  Not all mods are great content.

Good call - I should've thought of TES! Yet most the mods are about adding new weapons/items and other things to the existing game, not whole new adventures using the existing engine. Are we living in the dark ages of the small time crpg author? I'm still not sure.

 

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