I usually use Dan Autery's wonderful SHOW program (although these days I have to run it through DosBox because of incompatibility with Windows eight). It allows you to scan most sorts of art files, including *.tlbs, and make a copy, if you want, in pcx format.
If there's a piece of default art that I want a quick pcx of, say a monster combat icon, I would use SHOW to go to UA's Disk 2 (or Default.dsn, if I had UAShell installed), and click on Cpic.tlb (which holds all the default Monster and NPC combat icons). I would scan to the one I wanted and then use the command to make a copy (which creates a pcx file that I could then put into UA's Art folder and then Import it through UA's internal editor over the combat icon I wanted replaced).
If I saw a cool combat icon in somebody else's mod that I was playing, I could use SHOW to scan (slideshow) the Cpic tlb files in their design folder (*.dsn) until I found the one I wanted and make a copy.
I also use SHOW to quickly scan art packs that have been Uploaded to the UA File Archive. It is an invaluable tool for FRUArtists. (Thank you, Dan Autery!)
Ah cheers. Still havenít got round to trying that program.
Iíve done the first two chapters now, I just need to change those icons. I plan to add to it but not change anything thatís done so Iíll play test it today and tomorrow hopefully release it, properly this time. Iím happy with whatís done, it should be enjoyable to play.