Author Topic: Modding equipment/Adding monsters from other gold box games/Raising level limits  (Read 4063 times)

Offline Platinum Bearer

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Sorry if these have been asked before.

How simple would it be to remove the level limits based on race and stats (never understood that, especially race)?

Is it possible to import sprites and stats from other gold box games, like adding the Zhentil/Zhentrim fighters/clerics/mages from CotAB for example?

How simple would it be to add or modify weapons? Iíve never got why thereís no heavy crossbow.
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Offline Ishad Nha

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"How simple would it be to remove the level limits based on race and stats (never understood that, especially race)?"
You would need to find where they occur in the program of the given game. You could use the information about FRUA to know what your are looking for. See Hackdocs.txt in the Hackdocs.zip:
http://frua.rosedragon.org/pc/uashell/hackdocs.zip
(Note: the limits are mainstream Second Edition AD&D rules.)

"Is it possible to import sprites and stats from other gold box games, like adding the Zhentil/Zhentrim fighters/clerics/mages from CotAB for example?"
"How simple would it be to add or modify weapons? Iíve never got why thereís no heavy crossbow."
You would need a program for that, there are quite a few for FRUA, I don't know about the earlier Gold Box games.

Offline Platinum Bearer

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Thanks again. I'm not so bothered about the weapons and sprites. Modding the weapons to add a few things like the flame tongue, dragon slayer and frost brand swords from CotAB would be nice though. The sprites thing is really just nostalgia, I can just rename the standard frua sprites and change their equipment and stats like I've done so far but I'd like to see the old Zhentil troop sprites.

The level limits are a real pain though. It wasn't so bad in CotAB where the upper limits for everyone weren't too high, 10 for clerics, 12 for thieves and 11 for the others, so it didn't matter too much that the non-humans were limited but when they can go up to level 18 and all races are heavily restricted (the highest is level 11 for elf mages) in all classes apart from thieves it makes non-humans far too weak. Why are dwarf fighters limited to level 9 for example? Are you sure those limits are mainstream rules? I remember in the CotAB manual it said something about those limits being specifically for that game and usually unrestricted.
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Offline ProphetSword

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Thanks again. I'm not so bothered about the weapons and sprites. Modding the weapons to add a few things like the flame tongue, dragon slayer and frost brand swords from CotAB would be nice though. The sprites thing is really just nostalgia, I can just rename the standard frua sprites and change their equipment and stats like I've done so far but I'd like to see the old Zhentil troop sprites.

Are you talking about sprites or combat icons?

Both can be changed with FRUA without the use of hacks.  There's an assortment of artwork available.  Just check here to get an idea:  http://frua.corhub.com/
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Offline Platinum Bearer

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Ah, cheers. :)
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Offline Null Null

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There's no code for a 'flametongue' or 'frost brand' to do a few extra points of damage to selected monsters.

With just a text editor:

*Change the 'long sword vs giants' to 'long sword draconslayer'. Then set all the dragons to be 'True Giants' (and the giants not to be). Ta-daa, instant long sword vs giants!

Zhentrim and Zhentil sprites should be available in one or the other artpack. If not, you can run Gold Box Explorer and capture the icons, then stick them in.

With BUGFIX.DSN:

Give the Zhentrim Mages Minor Globe of Invulnerability, Invisibility, and Protection from Normal Missiles as a precast ability.

An all-EGA hack was recently released.

Also, as a nitpick, maximum levels are 40, not 18, for humans. I believe level limits can be changed using FRUA98 or RC_EDIT.

Offline Nol Drek

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How simple would it be to remove the level limits based on race and stats (never understood that, especially race)?

Very simple.
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Offline Ishad Nha

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To properly import creatures from other Gold Box games you need to know their exact properties, which would involve decrypting the game files concerned. This is done for CAB at least.

For graphics, check out sites like:
http://www.corhub.com/
« Last Edit: September 11, 2015, 02:45:46 AM by Ishad Nha »

Offline Platinum Bearer

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Change the 'long sword vs giants' to 'long sword draconslayer'. Then set all the dragons to be 'True Giants' (and the giants not to be). Ta-daa, instant long sword vs giants!
Won't that muck up the ranger's extra damage against giant class creatures ability though?

Speaking of which, does it literally mean rangers get that bonus vs some type of giant? Do ettins and ogres count? I think I remember it saying man sized giant class enemies so that can't be it.

Zhentrim and Zhentil sprites should be available in one or the other artpack. If not, you can run Gold Box Explorer and capture the icons, then stick them in.

With BUGFIX.DSN:

Give the Zhentrim Mages Minor Globe of Invulnerability, Invisibility, and Protection from Normal Missiles as a precast ability.

An all-EGA hack was recently released.
I really need to look in to all that. There's a lot more to it than I realised. I have no idea what you just said. :) Do the mages need those spells set like that or do you just mean it will make them less flimsy? Or do you mean that's how they were set up in CotAB?

Also, as a nitpick, maximum levels are 40, not 18, for humans. I believe level limits can be changed using FRUA98 or RC_EDIT.
40! Damn! And yet non-humans can't get past 11 at best except for thieves. Why?

How simple would it be to remove the level limits based on race and stats (never understood that, especially race)?

Very simple.
Good! 8)

To properly import creatures from other Gold Box games you need to know their exact properties, which would involve decrypting the game files concerned. This is done for CAB at least.

For graphics, check out sites like:
http://www.corhub.com/
I take it to put a monster in you have to replace an existing one so there's no master monster download that gives basically everything?
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Offline ProphetSword

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40! Damn! And yet non-humans can't get past 11 at best except for thieves. Why?

The game works on the AD&D mechanics. For better or worse, that's how they operated.

I think it was mostly to keep multiclassed characters under control.
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Offline Null Null

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Gary Gygax didn't like the nonhumans, who were mostly out of Tolkien; he was much more into Leiber and Howard.

As for the giants:

If you look into the monster editing, there's 'ranger giant class bonus' and 'true giant'. 'True giants' are affected by the long sword vs giants; 'ranger giant class bonus' monsters are affected by the Ranger class bonus. You make the dragons 'true giants', but not 'ranger giant class bonus'.

As for the precast spells on the Zhentrim Mages: yes, they had those. Ever wonder why your arrows and Fireballs didn't work?


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Ah that explains it. I didn't spot that there's two giant flags.

The non-humans got really screwed then. Restricting dwarf fighters and elf mages seems really wrong. Multi-class characters split their ex, even when they reach a limit so I don't think overpowering them is too much of a problem. I really like how that works, it's much better than the dual-class system I think. Maybe they should have a level limit based on how many classes they have. So double class restricted to level 9 in both, treble classes capped at six. I think that would work really nicely. I don't know how easy it would be to do though. I know there's more levels than 18 but I looks like those are the proper levels and it's just HPs after that.
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Offline ProphetSword

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The non-humans got really screwed then. Restricting dwarf fighters and elf mages seems really wrong.

It seems wrong in a computer game where you might go to 40th level, but at the game table with the AD&D rules, most campaigns didn't go past level 12, according to an article I recently read.  There were probably exceptions. 

As I mentioned above, for better or worse, it's just how AD&D handled the rules at the time.  Things have changed since then.  I would love to change FRUA or the Gold-Box games to emulate a modern system, like 5th Edition D&D, but it's just not going to happen.


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Offline Null Null

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There was a more-or-less accurate 2nd ed hack, wasn't there?

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Would limiting multi-class characters in the way I described so that their levels = 18 be doable or outside the scope of what can be changed?

I'm having a problem editing the monsters. I can change their spells, their abilities (no Minor Globe of Invulnerability btw, I didn't chack the others) and their equipment but I can't change their stats or hit points. I can change it in the editor and it remembers but doesn't have an effect. I tried altering the dex of one of the clerics to improve thier AC and nothing happened. Then I noticed that there's a base AC, thaco and damage dice page that should do the trick (makes me wonder what the point of monster stats is?) but that didn't work either. The main thing I want to change is hit points.

I like the idea about the dragon slayer sword and it could be done with the other two as well. I could make a frost brand sword and set the true giant flag for the efreeti and salamander for example, but you can only pick one.
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