Fair enough. I appreciate you playing it at all. Thank you very much for the review, I'll read that after I've written this.
I haven't even start the next chapter yet but I've got a fair few ideas for it and a pretty tight idea what the overall story of next two chapters is going to be, on both paths. I had this idea earlier today. 'A pack of dogs decent from the mountains, growling and snarling. How do you respond?'
Woof/Grrr/Awooo/Good doggies/Bad, that's a bad doggy!
The five outcomes: Fight/Fight with dogs getting the initiative/Fight with party getting the initiative/Dogs run away/Dogs follow the party and join them for the next fight.
There's five main things I wanted for this module.
1. Interesting and humourous dialogue.
2. Interesting and likable NPCs.
3. A sense of the PCs being swept up in events that are beyond their control, partially aided by the NPCs being more powerful than the PCs.
4. Combats that are memorable and make complete sense within the context of the story.
5. A sense of actions having game altering consequences. Didn't really go into this one as much as I'd intended to, apart from the obvious one.
I think I did alright with the first four. Four out of five isn't bad.
How's the next part of Hearkenwold coming along?