Author Topic: HERO CRAFT HUB (Super Hero Base for Dungeon Craft)  (Read 1373 times)

Offline SilentThief

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Re: HERO CRAFT HUB (Super Hero Base for Dungeon Craft)
« Reply #30 on: March 15, 2017, 02:49:05 PM »
Has anyone here ever played "Heroes Unlimited" by Palladium Books?  IMO it's a really good base for a super-hero game [because it is one; they have done a lot of the work already ;) ]. It covers generating many of the staple archetypes, and conforms superpowers to an RPG combat rule system that allows for even 'Invulnerable' PCs (Like Superman and the Hulk; although technically, I don't think you can make Superman or the Hulk with the rule system; just like you couldn't ~actually make the Ninja Turtles in their [rather excellent] TMNT RPG).

https://en.wikipedia.org/wiki/Heroes_Unlimited
https://www.rpg.net/reviews/archive/15/15534.phtml

I remember that the Palladium books created many different themed takes on RPGs, and if I remember correctly they were ALL compatible with eachother. You mentioned the Heroes Unlimited, and TMNT, but the characters from them could be transported to a fantasy realm with no change (iirc) to play in thier fantasy game system.

It was impressive... what I saw about it

ST the impressed

Offline manikus

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Re: HERO CRAFT HUB (Super Hero Base for Dungeon Craft)
« Reply #31 on: March 15, 2017, 02:55:21 PM »
Has anyone here ever played "Heroes Unlimited" by Palladium Books?  IMO it's a really good base for a super-hero game [because it is one; they have done a lot of the work already ;) ]. It covers generating many of the staple archetypes, and conforms superpowers to an RPG combat rule system that allows for even 'Invulnerable' PCs (Like Superman and the Hulk; although technically, I don't think you can make Superman or the Hulk with the rule system; just like you couldn't ~actually make the Ninja Turtles in their [rather excellent] TMNT RPG).

https://en.wikipedia.org/wiki/Heroes_Unlimited
https://www.rpg.net/reviews/archive/15/15534.phtml

I remember that the Palladium books created many different themed takes on RPGs, and if I remember correctly they were ALL compatible with eachother. You mentioned the Heroes Unlimited, and TMNT, but the characters from them could be transported to a fantasy realm with no change (iirc) to play in thier fantasy game system.

It was impressive... what I saw about it

ST the impressed

Are you remembering GURPS? I don't recall being able to use any of the Palladiumm books with any of the other ones.... But, maybe that means that I wasn't trying hard enough. ;)

Offline SilentThief

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Re: HERO CRAFT HUB (Super Hero Base for Dungeon Craft)
« Reply #32 on: March 15, 2017, 03:55:00 PM »
I think that that is what I recall. I thought that the separate systems were GURPS compatible. GURPS being the "generic universal role playing system"

ST

Offline manikus

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Re: HERO CRAFT HUB (Super Hero Base for Dungeon Craft)
« Reply #33 on: March 15, 2017, 04:13:12 PM »
I think that that is what I recall. I thought that the separate systems were GURPS compatible. GURPS being the "generic universal role playing system"

ST

GURPS probably did a version of them - they did their version of the White Wolf games and the TSR games. We used GURPS, not because it was the best system (it wasn't), but because we could move from high fantasy to sf to vampire to super heroes with the same rules in all of them.

My only memories that I am sure of are Palladium were a friend who had the TMNT book, and not being able to make it work with some other system (which may or may not have beeen Palladium).

Offline Mechanaut

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Re: HERO CRAFT HUB (Super Hero Base for Dungeon Craft)
« Reply #34 on: March 15, 2017, 07:19:02 PM »
They released their fantasy RPG first, and later games were not exactly compatible; but in the years afterwards, they did start to revise them for compatibility. These days they are calling it Megaversetm, and they are for the most part now all compatible.  Originally some characters from various games did not stack up well with others; sometimes because of rule differences.
[Rifts has even HtH attacks that do HUNDREDS in damage, where Fantasy RPG HPs usually number in the tens at most.]

They also released a supplemental book with specific conversion rules for their various settings; including the Fantasy RPG, and Ninja's & Superspies, and TMNT.

As for 'Heroes Unlimited' though, I thought it did a really good job on character creation and power categorization.  Balance is debated by some. You can make an X-man Colossus and an Avenger's Hawkeye... and easily argue that Colossus greatly overpowers Hawkeye.  :-\

I suggested it as a resource/guide for working on a superhero RPG  [as opposed to an action-Sim like 'City of Heroes'].
There are weapons charts for guns and melee, and the damage dealing superpowers are all worked out to be comparable.
It has the concept of major and minor super abilities; these being limits to prevent everyone from making Superman. :)
Generally you get more powers with multiple minors, than with one major, but the majors are significant; Sonic Speed can directly apply to melee combat!
« Last Edit: March 15, 2017, 07:31:09 PM by Mechanaut »

Offline manikus

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Re: HERO CRAFT HUB (Super Hero Base for Dungeon Craft)
« Reply #35 on: March 16, 2017, 12:50:30 PM »
Ah, Rifts. I was so fascinated with that world, but oculdn't get anyone in my gaming group to go for it. I still ended up buying like four or fivve books.

 

anything