Author Topic: Pre-Generated Character Mini-Module Design Contest  (Read 9064 times)

Offline Milos Gulan

  • Hero Member
  • *****
  • Posts: 3073
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #45 on: December 11, 2015, 01:08:17 AM »
:) Yeah. I will try working some more on mine too then.

Offline GoldBoxFan

  • Hero Member
  • *****
  • Posts: 1708
  • "We need more cowbell."
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #46 on: December 11, 2015, 09:03:29 AM »
How much more time does everybody need? :-\

Offline hans

  • Hero Member
  • *****
  • Posts: 2672
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #47 on: December 11, 2015, 11:59:20 AM »
How much more time does everybody need? :-\
 

I would guesstimate maybe 3 months for me.   :computer::coffee:

Offline Dinonykos

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2298
    • Dinonykos Dungeon Craft
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #48 on: December 11, 2015, 02:27:52 PM »
3 months sounds good, I should finish a second entry until then.
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline Milos Gulan

  • Hero Member
  • *****
  • Posts: 3073
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #49 on: December 11, 2015, 04:02:25 PM »
It sounds good for me too. I should be able to shape things up till then and make it look finished :thumbsup:

Offline GoldBoxFan

  • Hero Member
  • *****
  • Posts: 1708
  • "We need more cowbell."
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #50 on: December 12, 2015, 04:38:20 PM »
If everyone agrees, then 3 months it is (1 March). Any dissenters?

Offline Dinonykos

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2298
    • Dinonykos Dungeon Craft
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #51 on: December 31, 2015, 05:59:35 PM »
I have finished the main arcs of my second entry, there are only minor things to be added/corrected/improved.

And, by the way, happy new year! (has just started here...)
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline Dinonykos

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2298
    • Dinonykos Dungeon Craft
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #52 on: February 15, 2016, 01:35:14 PM »
I have now quite finished my second entry "Rise of the Insectoids", all I do now is checking for spell errors and such minor things - I know this sounds similar to my post above, but now I have completed all dialogs and also checked all the different ways to solve the game.

Can we already say how much entries we will have at March 1st?

By the way, is anyone involved in the contest who uses Win8/10 and would never use D3Dwindower or a similar program? 
(In that case, it might make sense to transfer my modules from DC 0.914 to DC 2.x, but I am not sure if that can be easily done...)
« Last Edit: February 16, 2016, 05:20:43 PM by Dinonykos »
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline hans

  • Hero Member
  • *****
  • Posts: 2672
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #53 on: February 17, 2016, 01:12:16 PM »
I fell behind, due to real-life.  My mom broke her wrist in December.  It's healing nicely, but that, and a couple of other unexpecteds, put me behind, again. 

I won't make the new deadline, but that shouldn't delay the contest.  Looks like it'll have enough participation without me. 

As far as my mod goes, I'm still working on it, and starting to make good time again.  Everything's done but pics, big pics, sprites, and combat icons, and I've made a nice dent in those already.  Many more to do, however.   

The pics will be, primarily anyway, MidPics.  I've re-tutored myself on how to make those (a process I learned for Rocco Taku's SHUA project, which should also, finally, see release not long after mine). 

I figure, barring any more real-life speedbumps, that my mod may take another month and a half.

Offline Dinonykos

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2298
    • Dinonykos Dungeon Craft
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #54 on: February 18, 2016, 03:08:23 AM »
While deadlines should probably not be shifted continuously, I think it would be sad not to have your contribution included.

Additionally, with the 1,5 months you mention, I might be able to complete the Holmes and Watson homage I do with support of Uatu. We have all the art we need (all we do from now on would be bonus), we have the music, sound effects, level design, I have even written most of the texts now - it would only be a matter of setting up quests.

I wonder what GoldBoxFan and the other contestants think.
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline Dinonykos

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2298
    • Dinonykos Dungeon Craft
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #55 on: February 29, 2016, 05:58:18 AM »
Since we have March 1st tomorrow:

My two completed entries are here:

http://dhost.info/dinonykos/pagerise.html
http://dhost.info/dinonykos/pagesnwt.html

If, however, there are no other entries completed so far, I would suggest to extend the deadline again. As I understood Hans in the post above, perhaps 1-2 months might be helpful.
« Last Edit: March 21, 2016, 02:23:45 AM by Dinonykos »
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline GoldBoxFan

  • Hero Member
  • *****
  • Posts: 1708
  • "We need more cowbell."
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #56 on: March 05, 2016, 08:19:42 AM »
So did anyone other than Dinonykos get a module design complete. I know I didn't.

Offline Milos Gulan

  • Hero Member
  • *****
  • Posts: 3073
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #57 on: March 11, 2016, 10:15:57 AM »
I didn't too. I was trying but I need to get things improved especialy graphics. But when I make my graphics files I am hoping things will be easier and story will just add to it.

Offline Dinonykos

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2298
    • Dinonykos Dungeon Craft
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #58 on: March 12, 2016, 01:51:17 PM »
I would be fine with another shift of the deadline in case that we will have some more entries afterwards! :)
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline hans

  • Hero Member
  • *****
  • Posts: 2672
Re: Pre-Generated Character Mini-Module Design Contest
« Reply #59 on: March 19, 2016, 12:18:05 AM »
My entry still won't be ready for awhile, so I hope the contest won't wait on me if there are enough entries already. 

All pics for my mod will be Midpics, specifically 124x124.  I've completed about 50, now, but many more to go.  I estimate my finished mod will need well in excess of a hundred. 

I've only done 3 Bigpics.  I might use all the Bigpics slots, by the time I'm finished. 

I've done several Big Sprites, which will essentially work like 88x88 pics with limited palettes.  I'm not sure how many more of these I'll use.  Maybe between 6-12. 

I've also finished about a third of the Combat Icons I'll need. 

I'm trying to resist my perfectionist tendencies and finish between 1-3 pieces a day.  Progress has been brisk the last several weeks, so I'm encouraged.  Hopefully a Summer release is within reach. 

Players will have at least a little bit more to do than in my previous SHUA designs, so I won't be surprised if this becomes my most popular mod in the superhero vein.

 

anything