Author Topic: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2  (Read 5635 times)

Offline Jaesun

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RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« on: May 09, 2015, 10:12:41 PM »
Over the last couple of months, I have been slowly but surely working on the first 2 chapters of the Castle Caldwell and Beyond PnP module (The Clearing of Castle Caldwell & Dungeons of Terror) and doing a conversion of them into FRUA. This is also using The Realm series hack, so you can use these characters in any other Realm Series game.

This will be my very first (finished) FRUA module. I have played so many FRUA modules, and learned so many good tips and tricks from many great FRUA module authors, and I've been able to incorporate that into this design.

Your characters start at Level 1, and have come upon a job posting for a local merchant. You prepare your party and head off to hear his offer (and accept it, or not).

I tried to include as much player choice and freedom (just like the PnP module). Like there are multiple ways of approaching an area, and will have different outcomes, based on what you did. As well as some Class and some Stat checks.

Both Chapters 1 and 2 should not take too long, probably around an hour or maybe a bit more (depending on how thorough you are). The areas are not that large to explore.

In Chapter 2, the party CAN become trapped, and may not find the way out. So SAVE OFTEN and save in different slots. :) ( I highly doubt *most* people will ever become trapped, but it *can* happen).

So far, I have just finished... I think around my 10th playthrough (with a party that I rolled all their stats with dice, and adjusted the stats manually in FRUA). And we made it.... barely. heh

At this point, I'm still in polish polish polish mode. Still tweaking some dialogue here and there. And also playing through and checking all the variations the party can do, and make sure all the events work correctly. And so far so good.

And finally, just a few screen shots showing some of the custom art I'm using, as well as just some general scenes. I think most of the new art would work very well for most all FRUA D&D modules.

Module can be found here: http://frua.rosedragon.org/pc/modules/b/b9ch1-2.zip
« Last Edit: May 12, 2015, 07:29:22 PM by Jaesun »

Offline hans

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #1 on: May 09, 2015, 10:37:23 PM »
Looks great!   :D

Offline Milos Gulan

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #2 on: May 10, 2015, 03:28:28 AM »
It looks fantastic, nothing that good for me as good and solid Ad&d module for FRUA/DC. Mystara is interesting place, I played Eye of Traldar with my friends and had good memories running around Karameikos :). Here It can be seen http://www.pandius.com/karameikos-8.png Our home town was Luin (to the west) and I think we attacked Fort Doom in that adventure, Specularum was biggest city and later we had few more generic adventures :)

I wish I could make modules like The Realm Series, will keep on trying :/ Downloading RPG Maker Art now mostly and not playing that much, probaly should continue Neverwinter Offline soon.

Offline ProphetSword

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #3 on: May 10, 2015, 08:33:41 AM »
Looking good.  Could it be that another great FRUA designer has been born?  That's never a bad thing.
LANDS OF ADVENTURE: An Old-School Style CRPG

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Offline Ray

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #4 on: May 10, 2015, 10:56:41 AM »

Really excited Jaesun!  Castle Caldwell is a really fun adventure--I always regretted that I didn't have a copy until after I was nearly done with the Realm series.  Throughout my childhood, I read and re-read my dad's copy, but (in the days before eBay), I could never turn up a copy for myself until plans were already laid.

Offline Vix

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #5 on: May 10, 2015, 12:57:53 PM »
Ooo! One of my favorite modules. I still have it as part of the old "In Search of the Unknown" module compilation from way, way back.  Hopefully i can find some time to try to get FRUA working on this machine again and give it a play through!

Also, nice to see some of the VGA project being put to good use. :D

Offline Jaesun

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #6 on: May 10, 2015, 05:13:44 PM »
Ooo! One of my favorite modules. I still have it as part of the old "In Search of the Unknown" module compilation from way, way back.

Personally I *LOVE* In Search of the Unknown. That was actually my very first D&D PnP module we played as kids. I actually considered doing a FRUA version of it (I don't believe anyone has actually done that conversion of it yet). But that module is HUGE. And there are a number of things, I don't think you could really pull off well in FRUA (you could in Dungeon Craft though). I might consider doing a DC version of it someday. Unless someone else does.

Played through the module three times today, and if I saw something I didn't like, I just take a screen shot of it. That just reminds me to look at that area and fix it or make it better. After fixing/enhancing all the stuff I found today, I think I am very close to releasing this. Just want to play through a few more time to be sure.

Also spent some time, and came up with some title screens that I'm happy with. here's one of them.


Offline steve_mcdee

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #7 on: May 11, 2015, 12:53:03 AM »
That's looking really nice Jaesun. Good work!

Offline Ben J

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #8 on: May 11, 2015, 04:06:40 AM »
Released designs:

The Sect

Offline Milos Gulan

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #9 on: May 11, 2015, 09:22:38 AM »
DC version would be great, or FRUA of In Search of the Unknown. I was playing yesterday Neverwinter Offline stuck on level 2 and was fighting Frost Giant and 4-5 ankhegs all day :/, I am hoping to pass it eventualy it is just after start area to the south, saving some missing blacksmith :).


Offline Jaesun

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Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #10 on: May 11, 2015, 05:06:50 PM »
I have uploaded this to http://frua.rosedragon.org/ and just waiting for it to be listed, provided I did everything right? I don't know how long it takes to be listed.

Module info:

Code: [Select]
MODULE NAME:                      B9CH1-2: B9 Castle Caldwell and Beyond - Chapters 1 & 2
                                  The Clearing of Castle Caldwell & Dungeons of Terror
                                  UA conversion of the Classic Module
                                  B9 Castle Caldwell and Beyond
                                  By Harry W. Nuckols
                                 
                                  Uses Ray Dyer's REALM World Hack

PLATFORM:                         PC

AUTHOR(s):                        Jaesun

OTHER MODULES BY AUTHOR(s):       This is my first module
                                 
                                 
DESCRIPTION:                      Clifton Caldwell, a local merchant, has
                                  recently purchased a small castle, located a
                                  few miles out of town. The castle had not
                                  been occupied for some time.
                                  He wishes to hire a party of adventurers
                                  to rid the castle of its inhabitants.

---------------------------------------------------------------------

*MOD INFO*

Genre:                     The Realm - Compatible
Number of Dungeons:        3
Number of Overlands:       1
Suggested Party Size:      6 characters
Suggested Party Level:     1 (You will make new 1st level characters)
Starting Equipment:        None

Pre-Made Party:            NO
                           
Average Playtime:          1.5 hours

*ART INFO*

New Pics:                  YES
New BigPics:               YES

*HACK INFO*

Uses Ray Dyer's REALM World Hack

New Character Icons:       YES REALM
New Backdrops:             NO
New Wall Art:              NO
New Dungeon Combat Art:    YES (From http://frua.corhub.com/)
New Wilderness Combat Art: NO
New Frame Art:             YES (a modified version of F_Treasr.zip)
New Title Art:             YES
New Font:                  YES (From The Sect)
New Items:                 YES REALM
New CKIT Edits:            YES REALM
New Music:                 YES (I composed 1 melody, RODQ3.XMI)

*CONSTRUCTION*

Base Used:                 Ray Dyer's REALM Hack (GAMEXX)
                           Castle Caldwell and Beyond
                           By Harry W. Nuckols

Build Time:                2 months
Editor(s) Used:            REALM World Hack, UASHELL, Toolbox, CKITMUS, MIDIFORM
                           TLBBREAK, TLB2PCX, GIMP, Irfanview
Known Bugs:                NO

---------------------------------------------------------------------

*COPYRIGHT/PERMISSIONS*

Other UA authors MAY use any of the content of this module freely.

I'll provide a link once it is available. Hope you will all enjoy!

Offline Jaesun

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #11 on: May 12, 2015, 12:54:57 PM »
I placed a temporary copy on my Dropbox account, you can download the module here https://www.dropbox.com/s/6lc3pujmkknzgu2/B9CH1-2.zip?dl=0

Offline Ray

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #12 on: May 12, 2015, 02:09:58 PM »

Awesome!

Totally downloaded...Now I just have to find a couple hours where I can play it!  Really excited, Jaesun!


Offline Milos Gulan

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #13 on: May 12, 2015, 02:17:55 PM »
Me too, will download and install as soon as I can :) I am still fighting cloud giant and 4-5 ankhegs.

Offline ProphetSword

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #14 on: May 12, 2015, 04:13:39 PM »
I placed a temporary copy on my Dropbox account, you can download the module here https://www.dropbox.com/s/6lc3pujmkknzgu2/B9CH1-2.zip?dl=0

You could just uploaded it here to the forums for now...like this:

LANDS OF ADVENTURE: An Old-School Style CRPG

More Information Here: http://landsadventure.blogspot.com/