Over the last couple of months, I have been slowly but surely working on the first 2 chapters of the Castle Caldwell and Beyond PnP module (The Clearing of Castle Caldwell & Dungeons of Terror) and doing a conversion of them into FRUA. This is also using The Realm series hack, so you can use these characters in any other Realm Series game.
This will be my very first (finished) FRUA module. I have played so many FRUA modules, and learned so many good tips and tricks from many great FRUA module authors, and I've been able to incorporate that into this design.
Your characters start at Level 1, and have come upon a job posting for a local merchant. You prepare your party and head off to hear his offer (and accept it, or not).
I tried to include as much player choice and freedom (just like the PnP module). Like there are multiple ways of approaching an area, and will have different outcomes, based on what you did. As well as some Class and some Stat checks.
Both Chapters 1 and 2 should not take too long, probably around an hour or maybe a bit more (depending on how thorough you are). The areas are not that large to explore.
In Chapter 2, the party CAN become trapped, and may not find the way out. So SAVE OFTEN and save in different slots.
( I highly doubt *most* people will ever become trapped, but it *can* happen).
So far, I have just finished... I think around my 10th playthrough (with a party that I rolled all their stats with dice, and adjusted the stats manually in FRUA). And we made it.... barely. heh
At this point, I'm still in polish polish polish mode. Still tweaking some dialogue here and there. And also playing through and checking all the variations the party can do, and make sure all the events work correctly. And so far so good.
And finally, just a few screen shots showing some of the custom art I'm using, as well as just some general scenes. I think most of the new art would work very well for most all FRUA D&D modules.
Module can be found here: http://frua.rosedragon.org/pc/modules/b/b9ch1-2.zip