Just as an aside what are the graphic requirements for portraits, icons, etc. I have not noticed very much art work for Iceblink and I was wondering if some of the existing art work for other games could work for the IceBlink.
The engine uses .png files for portraits and icons. Standard size is 64 x 64 pixels for sprites, although these can be enlarged, 128 x 64, or 128 x 128. Kind of like the "multi-box" monster icons of the Gold Box games.
Dialogue portraits are 110 x 170 pixels. There is also a setting for Narration style "big picture" images, which are 400 x 200.
In the tilemap maker, the squares are 64 x 64 and accordingly, most terrain and nature prop files conform to this. The saved map is in .jpg format and this is used for the area maps in the game. Typically 1024 x 1024 pixels for a 16 x 16 square grid. But this can be customized.
Using artwork from other games or RPG sources is one of the things I was drawn to the IceBlink engine, gives the author a lot of creative flexibilty.
Hope that helps!