I would like to put up the demo of Hearkenwold for testing. If anyone is interested to try it out, the file can be downloaded here:http://s000.tinyupload.com/index.php?file_id=00125013857123644667
This module was created using Dungeon Craft version 1.00 and as such, there will be a few known engine issues that will be resolved in upcoming releases.
A few points for people who have played the IceBlink version or going into this as a new adventure.
The module uses restricted zone resting. There is a place in the castle to rest, and a few other spots scattered in various areas. Exploration and discovery are key here.
I have incorporated secret doors in a couple of places. Now in this version, apparently only Elves and maybe Gnomes, can detect secret doors. This is something fixed in later versions of Dungeon Craft. Far be it from me to force a player to take a certain type character in the party, but one secret door is sort of plot critical. The good thing about the engine is that there is a roster management aspect, where you can always drop a character temporarily, and bring an elf along to get through the door.
Training halls! This is one of the features why I was drawn to Dungeon Craft. I have always liked the need to go to a training facility to level-up. It just feels more like pen and paper that way. In Hearkenwold, players are not charged for training, however it is class specific. There are 4 trainers that can be found in the castle, and one trainer out in the wilderness.
Hearkenwold as a campaign was first developed in the IceBlink toolset, and remains a work in progress. Some leads for questlines are unfinished, left in a To Be Continued state, but there is still a good amount of playable content. The module starts at level 1 and should be able to advance to level 4.
For installation, unzip the compressed file. Inside is a folder called Hearkenwold.dsn This should be moved to the My Documents directory. Inside this folder is the Dungeon Craft exe. application to click on and launch the game.
Feedback is always appreciated!
I should add, the module is designed for a party of 6 characters. However, taking less than that could be an interesting experience, depending on party composition. Combat balance is something I would like to get feedback about.