This week, I finished building the last of the Levels.
I have 5 major conversations left that I'm in the middle of. These involve a bit of running back and forth between NPCs. Nothing groundbreaking, but I've got some nice reactivity to the player's actions going on.
I also need to finish up the remaining combat encounters. There are monsters and treasure that I have to add to the databases.
One thing I am doing in a few places is using the old Gold Box style combat icons, where I couldn't find a suitable one in the default resources. I hope the artwork clash is not too much of a contrast. This might only be a placeholder, until something better comes along. But mostly I am using the icons for named enemies or other unique creatures.
And here are a few dungeon screenshots.
This looks like there's something unnatural beyond that door...
I like this combination of walls, which makes it seem like the masonry of ruins buried underground.