After the first full week of working in Dungeon Craft, I feel I've made some good progress. I have 11 maps (or "levels") up so far, and continuing to add content. Started placing combat encounters and treasure. Shaping up nicely, so far.
Here is a battle with goblins now using swords, thanks to Uatu's icons.
A foreboding location
Exploring the cavern dungeon
I also wanted to talk a little about how I've structured conversations, on the odd chance there might be something helpful here. This adventure has many NPCs that the party will meet and talk with, and return to from time to time. Even normal residents have a greeting, and then acknowledge they have met the characters already when spoken to again.
The way I do this is by placing a Chain in the event square, with the Once Only box checked. Then in the Chained Event, I place the initial text statement that represents an NPC greeting. Often, I will follow this with a Question List, if I want to give the party response options like a branching dialogue. This continues as far as the first conversation needs to run its course.
Now, because the master Chain was set to trigger once only, the next time the party steps on that square, it will default to the Normal Chain sequence. For a simple conversation, there might only be a text statement here, with the NPC saying hello again, or telling the party to stop bothering them. For more complex situations that will involve multiple quest stages, I put another Chain event on the Normal Chain, and it starts the pattern all over again.
Here is sample from the toolset: