For this month's update, I'm going to share a couple of aspects I've been working on. The original outdoor areas used a texture called scrubber, which looked nice and lush for a grassy/forest field. But I made the mistake of doing a single resizing to configure with the iceblink map. Instead, I should have pasted the texture down like tiles. I have started to correct this in those areas, so it will look more like this:
Graphics were never going to be a focus of this project, but I will try to improve as I go along.
The other feature has to do with using the names of party-members in DM narration text, the way the Gold Box games would do. In this case, it will call the currently selected character. But this can always be swapped out on the adventuring maps. It's a small thing, but I find it more satisfying and rewarding in those places instead of saying, "You detect..." or "You discover.." but insert a party member's name. Here's an example:
Finally, I had a new music track added to the city of Khyn, thanks to Islet Sounds. That will be available in my next update, which should be near the end of September.