Author Topic: SHUA Furthered  (Read 1094 times)

Offline Nol Drek

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Re: SHUA Furthered
« Reply #15 on: January 13, 2017, 12:12:57 AM »
I'm glad to hear it. ITEMEDIT is text-based and using a GUI is definitely easier.
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Offline hans

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Re: SHUA Furthered
« Reply #16 on: January 14, 2017, 12:00:18 PM »
In increasing the Super Powers & Items selection for this project, I can add 4 (or, at the most, 6) new text Strings.  Although I will actually be adding few to none new abilities, the new items that I do add will be for the purpose of increasing the role-playing aspect in outfitting new superheroes.  These are some new Strings that might be competing for those few new slots: 

Super
Magic
Electric
Stun
Sonic
Fist
(or) Punch
Chemical
Poison
(or) Venom
Bionic 
Acid 
Blade
Dark
(or) Shadow 
Atomic
Feral 
Gas
(or) Vapor 
Plant


There are "Super Strength" and "Super Speed" Strings in the current SHUA, I thought if I were to use one of the unused slots for "Super", and switch the other two strings to just "Strength" and "Speed", I could combine those Strings to retain the "Super Strength" & "Super Speed" items, while then also allowing new combinations for other items, say "Reptile Strength" or "Super Agility." 

"Blade", if added, could be used as a catch-all for any bladed weapon that's not a "Sword", "Katana", or "Knife," like axes or sais.

Comments are welcomed. 

Offline hans

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Re: SHUA Furthered
« Reply #17 on: January 16, 2017, 10:59:37 AM »
Magic --"Mystic" is already a String, so unlikely to make the cut.
Electric --"Lightning" is already a String, which is maybe close enough.
Chemical --not quite as dynamic as related possibilities on the above list, like "Acid" or "Poison."

If I remove these from the running, that still leaves twice as many possibilities as openings...   :-\

Offline hans

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Re: SHUA Furthered
« Reply #18 on: January 17, 2017, 02:52:58 PM »
More thoughts (still in the planning stage)... 

Besides my intention to expand the role-playing choices of SuperPowers & Items in SHUA, I'm also looking ahead to a possible SHUA/FRUA crossover.  Since that would involve Superheroes meeting up against such monsters as Vampires & Iron Golems, I want to add Magic Bonuses (plusses) to some SHUA weapons. 

My thinking right now is to give: 
Super Strength 1 a +1 magical bonus,
Super Strength 2 a +2 magical bonus,
Super Strength 3 a +3 magical bonus, and 
Super Strength 4 a +4 magical bonus. 

Do you think I should slightly reduce the current Hit Dice(s) to compensate for the adding the bonuses...? 

I would also add a magical bonus to Mjolnir (at least +3, maybe even +5).  While I'm at it, I've toyed with the idea of adding unlimited charges of Magnetic (Lightning) Bolts.  I would bump up the price, accordingly.  Do you think that would be a good idea...? 

I would also add a Mystic Sword and Mystic Knife to the SuperShop inventories, with at least +3 bonuses.  I figure, for players of my proposed SHUA/FRUA crossover who might, unwisely, have failed to buy their PCs any powers or weapons capable of defeating an Iron Golem, I could award them (and all) players one Mystic Knife sometime before such an encounter.   

Feedback encouraged.   ;)
« Last Edit: January 17, 2017, 02:54:49 PM by hans »

Offline Nol Drek

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Re: SHUA Furthered
« Reply #19 on: January 17, 2017, 09:14:51 PM »
Making melee powers that have magical bonuses is generally a good idea. It will make Invulnerability much less powerful as a SpecAb. I like the idea of having Mjolnir be able to hurl Lightning Bolts. I wouldn't decrease the damage done by Super Strength, but instead add more melee powers that are as strong as Super Strength.
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Offline hans

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Re: SHUA Furthered
« Reply #20 on: January 18, 2017, 06:33:13 PM »
Thanks, Nol   :D 

Other thoughts: 

I'm thinking of maybe changing the name (String) of the "Berserker" power (Haste) to something like "Timewarp."  That way, I could call it "Timewarp 1" and introduce a "Timewarp 2" with the Slow effect.  (This would duplicate the power of the Mystic's 3rd level spell.)

I'm also thinking of adding the SpecAb "Bulletproof" to the Amazon Bracelets (like Steve Gustafson did in his mod "The Adventures of Wonder Woman").  I would boost the price, accordingly. 

I'm toying with idea of moving "Webshooters" and making them a weapon usable by anyone.  Right now, if I were to want to put together a Spider-Man PC, I couldn't have both Webshooters and Wall Crawling, because one is for Energy Control and the other Lifeform Control.  Such a change would mean this version of SHUA would not be backwards compatible, but then, there's only one SHUA so far that wasn't specifically tailored to a pre-made party, which is Nol's "SHUA_COH" (City of Heroes). 

A different tact could be to rename that power "Bio Webshooters" and duplicate the power as normal weapon elsewhere as simply "Webshooters"...

 

anything