All right, gonna try this again, without editing items. After all, if it isn't in Ray's Pool, it isn't there in the real one, right?
My thing was I wanted to make a 'witchdoctor' class out of the Ranger class to simulate the 1st ed AD&D rules about reaching 4th level as witchdoctors and 7th level for shamans; if I make a cleric/mage class they can reach 7th level as clerics. But, better a little inaccuracy than no game.
Now here's the question for y'all about level limits and races.
Ideally, at least some races should be able to reach 7th level as fighters (to get two attacks per round), 7th level as clerics (to be able to do some things you couldn't in the original game and make it more fun), and 4th level as mages (because humanoids are too stupid for fireballs).
However, it looks like while you can reassign level limit schemes to different races using RC_EDIT, only the Half-Elf level limits have provisions for 3 sets of level limits. So I couldn't, say, give goblins and hobgoblins the ability to get to level 7 as clerics while kobolds and orcs only get to level 5, whereas only hobgoblins and orcs can get to level 7 as fighters.
Also, is there any way to apply a level limit to the 'human' race? I really feel having 12th level gnoll cleric/mages wandering around spoils the mood.