All right, after years of dicking around, trying to beat Pool of Radiance with one character, and other silliness, I've released my sophomore effort, The Vanilla Dungeon.
You play a group of four mediocre adventurers who appear in a dungeon under mysterious circumstances and have to get out. One of whom is the future star of Library of Segrob, because I think it would be fun to connect all my mods (if I ever make more).
As implied, the game is almost entirely vanilla (a few dungeons were edited by Nologgie using, I think, GEOEDIT). It is the most old-school effort I could come up with--ten-level dungeon, categorized (almost) entirely by monster difficulty, with (almost!) all of the monsters unedited. It was sort of a found-art idea--what could you do with just in-the-box FRUA? Why would there be ten levels of dungeon on top of each other, and why would you have gnolls and lizardmen on the same level?
It's a little combat-heavy, so feel free to drop the difficulty level. Heck, feel free to do ANYTHING--I can't really stop you from wiping the encounters and using the maps for your mod, can I?