Author Topic: IceBlink Module Contest Suggestions  (Read 596 times)

Offline slowdive

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IceBlink Module Contest Suggestions
« on: November 15, 2013, 04:02:18 PM »
We have mentioned this before on the forums, but as we are getting closer to release I thought we should discuss this again. I always thought it was fun to see the Bioware NWN1 and Obsidian NWN2 module contests and play the modules from them. It would be a great way to help encourage people to make their first module and break the ice. So usually they have restrictions on size and time so that the projects are small and doable by most with a strong focus on story.

So here are a couple of questions:
-When to start the contest?
-When to end the contest?
-Number of areas restriction?
-Game play length?
-Common theme or anything authors can think of?
-Common setting or anything authors want?
-Stock resources or anything authors can find/create?
-Voting by community and/or IB Team?
-Rewards for winners?

Any other ideas or comments?

Offline slowdive

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Re: IceBlink Module Contest Suggestions
« Reply #1 on: November 15, 2013, 04:03:49 PM »
My thoughts:

-When to start the contest?
I'm thinking on launch day is a good start time so everyone has the same amount of time to work on their module. Those with beta access get a head start I guess by familiarizing themselves with the toolset.

-When to end the contest?
Maybe a month after the start

-Number of areas restriction?
Maybe 5 areas max

-Game play length?
under one hour of game play

-Common theme or anything authors can think of?
Common theme like the Grimm Brothers was nice, but I think the strength of IB is the ability to do almost anything you can image so let the authors do whatever.

-Common setting or anything authors want?
same as above, let the authors go crazy with any setting.

-Stock resources or anything authors can find/create?
I think that any assets that the author can use without copyright issues would be good.

-Voting by community and/or IB Team?
Maybe a combination or both.

-Rewards for winners?
Not sure about this. Digital rewards (copies of toolset to give away) or maybe get hired to be a co-writer on an IB module for sale or kickstarter  :lol: Really not sure what to offer, maybe just kudos to the winner  :D

Offline Milos Gulan

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Re: IceBlink Module Contest Suggestions
« Reply #2 on: November 16, 2013, 08:03:06 AM »
All looks good and i was thinking maybe theme and setting could be optional, meaning anyone can choose it or work on something else that is more interesting to him. For the winners some cool amblems would be nice too :).

Offline ProphetSword

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Re: IceBlink Module Contest Suggestions
« Reply #3 on: November 19, 2013, 09:15:26 AM »
-When to start the contest?

The contest should definitely be started once there are enough people who have a fully working toolset to make the contest interesting.  Is IceBlink Engine at that point yet?


-When to end the contest?

Depends on when it starts.  But, I wouldn't give more than two weeks to a month once the contest has started.


-Number of areas restriction?

I would say a decent design should use less than 20.


-Game play length?

Someone who is judging should be able to finish the game in an hour or two.


-Common theme or anything authors can think of?

I think it shouldn't be restricted on theme for a first contest (one assumes there would be more in the future).


-Common setting or anything authors want?

Again, I wouldn't restrict that either.  Let people do what they want to do for the first contest.


-Stock resources or anything authors can find/create?

I would allow anything, as long as the time restriction is met.


-Voting by community and/or IB Team?

For the first one, it should be IB Team.  After that, you can do it however you want.


-Rewards for winners?

An option to have their design shipped with IB?  Or, at least recommended by the IB Team?
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