Thanks for the warm welcome!
In time I might post a review on various Realm modules.
So far, my heroes have braved the following Realm modules: 'Skeletons', 'The Keep at the Borderlands', 'The Lost City', 'The Lost Tower of Castanamir', 'Horror on the Hill', 'The Ghost Tower of Inverness' and 'Ravenloft'.
I really appreciate Ray Dyers' personal style and writing. You did a great job, man!
Right now, my favourite adventure is 'The Lost City'. Nothing beats a good ole dungeon crawl plus a big surprise at 'the end'...
Ravenloft is also beautifully done and captures the Demiplane of Dread's gothic atmosphere right away.
I guess my party was a bit too powerful for that module, though. My plan was like looking for secrets and not taking the main entrance. Good thinking, but not the expected approach! Therefore I played the module practically backwards: I went straight to the crypts and stayed down there. Because you know, these stairs gave me a hard time. I found lots of dead guys, lots of undead, a shadow demon, the villain, his coffin, various secret passages, the hoard, a coven of witches, a place to rest, the villain, a damsel in distress, another 'damsel' in distress, an illusion of the villain (he was already slain) and at the very last: the Holy Symbol of Ravenkind. Then I ran off to the chasm and the game was over... . A great game, though. Next time, I'll play it with a slightly less experienced party and do it the intended/logical way.
At the moment, I'm fighting my way through to Iggwilv's Hideout. Just after that annoying minotaur maze, yet another nasty corrupted save game incident made it necessary to restart the whole game.
By the way, is it possible to avoid that automatic damage event in the centaur's vale? 50 or more points of dmg is quite a blow. I had to use every single healing spell, several charges of a staff of healing and a few potions to get my party through.