I'll be happy to address the underlying serious issues (even though this poll was meant to be tongue-in-cheek). Here's my take:
All things come to an end. I'm not saying that the UA community is coming to an end at this point in time, but eventually, it will end. It might not happen for another 30 years, or even 60 years. But, the reality is that each year away from the original release date and the memories of the Gold-Box era makes it harder to attract new people. That's just a fact of life. And, another fact of life is that even us long-time veterans will eventually go away, whether by our choice or not (and by that, I mean I was 24 when UA came out and I rushed out to buy it, and today I am 45. As much as I would like to be using UA 50 years from now, I don't even know if I'll still be around in 50 years, or that any of you will be either).
In order to bring in new people, they have to have access to the tools in order to play or design games. This isn't easy, given UA's commercial status. We don't own the rights to it, we can't distribute it, and we don't even share links showing people where they can find it. Add to that the complexity of DOSBox to people who don't understand how it works or have zero experience with DOS as an operating system, and you can see the gap widening.
We advertise as best we can. I mention the forums on gaming and RPG websites whenever I can, especially during any discussion of Gold-Box games. Some of the abandonware sites point to us as a place for people to go if they download a copy. The Wiki page, the Facebook page and several fan pages point to us too. The problem with these is that unless someone is specifically looking for UA (or Dungeon Craft), they're not going to find us.
Dungeon Craft could well be the salvation of the UA community. Some of you fight it. Even I don't think it's quite as well laid out as UA or quite ready for prime-time, but it does a lot of things that UA can't do. It also runs in a Windows environment and the coders are people that the community can directly talk to and help shape what becomes of the project. Same is true of the IceBlink Engine, as we have a direct line to the people programming that (and they were very excited to team up with our community).
I know they aren't UA. There will likely never be another UA, and we probably won't get the option to tinker with the source code (though rumors say that it still exists out there, but it's possible that EA owns it at the moment, so good luck with liberating it). But they are very, very similar. The same kind of adventures can be created as well as things not even possible in UA.
In my perfect world, we would be able to replicate UA in a Windows environment and make it so that anyone can download it for free. We would loosen up a lot of the restrictions, modernize the interface while still making it user friendly, and make it compatible with all that has come before. In my perfect world, I would even program something like this if I had people to help and who could provide artwork for the interface (my own programming project is very similar to a UA style game in a lot of ways). Because, something that the community owned could be advertised, given away for free, etc.
So, maybe the community is dying. But, it doesn't have to. I would certainly like to hear suggestions from people about how we can keep it alive.