From my little introduction at the original IB forum:
On the Kickstarter for IB I posted just under my first name Karl (Friedrich), while the alias I usually use when modding or doing game related stuff is youngneil1.
I have been playing Pen&Paper since being 11 years old (gosh, must have been something like 1986 when I opened the red Dungeons&Dragons box with Elminster Art and Gary Gygax desgin, still remember me sitting on a used and rather itchy couch in my parents old house, spreading its contents on a low wooden table and wondering about those dice that were supposed to be painted with some wax, if my memory doesn't play tricks on me) and continue to do some 25 years later up until today, though I must admit it has become much less due to work and social obligations.
I ain't no artist or programmer (well ok, a little perhaps by now) and my prime motivation is desigining plot, dialogue, ecounters/rewards and game mechanis, i.e. the stuff I love doing as a PnP Dungeon Master .
That being said, I did have my adventures in the modding world, including the WorldMerge Mod for Two Worlds 2 (adding some 150+ encounters, a new long quest line, and bringing in the content from the multiplayer game part as well as the expansion into one cohesive game world, learned a lot on hex editing in the process and worked in the end on quite a base portion of the C source code (felt like brain surgery with a spoon, hehe), many thanks to developer Reality Pump for their support in that time, you can find a few thousands of my confused posts over there at insidetwoworlds.com). Another noteworthy endeavour would probably be the HeartCore/YSA Mod for Kingdoms of Amalur: Reckoning - it was a project for re-balancing the really balance-wise messed up (and otherwise in many aspects great) game by using the programm Cheat Engine (so it were operations on assembler code in real time memory, lots of puzzle work). Well, we all know how sadly that baseball player's adventures in the game industry ended, but the mod project was fun while it lasted.
What I hope to achieve with Bree Arts (Tamara and Jermey/Slowdive) and the community here is to find a way of creatively expressing that PnP feel in out-of-the-box RPG adventures, ideally even walking new ways by freeing oneself from many conventions I unconsciously took for granted in cRPG gaming that mostly have to do with adherence to a very limiting way of graphically experiencing the game world. I would like to surpise and amaze players again (and alienate a large portion of them at the same time, no doubt about that ;-)).
HelloWorld says youngneil1!