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91
General Discussion / Re: Inspirations: Movies, Music, Websites etc.
« Last post by hans on October 01, 2017, 04:09:22 PM »
To celebrate October, for a Halloween mood, here's Flipron's "Book of Lies" music video:
https://www.youtube.com/watch?v=HvWm0gED86o
92
Hacking UA / Re: Gold Box Companion - tool for GB games
« Last post by Mechanaut on October 01, 2017, 03:21:00 PM »

Thank you jhirvonen, I hadn't seen that in the settings... GBC (on my PC) displays the fonts a bit too big for the buttons; several overlap each other.
 

In Pool of Radiance, this works only if you use fix in the same game session where the characters were drained.
Is it the same with Death Knights of Krynn?  I have tried it, but levels were not restored. The game was reloaded after being saved with the level drain.

Quote
SGE can add/remove effects in most of the games.
I see that SGE lists "drain 1 level" and "drain 2 levels" among the known effects, but none of my characters list level drain among their active effects. Two of my PCs are drained one level, another is drained four levels.
93
Dungeon Craft - Development / Re: Special graphics circumstnce requests
« Last post by Nol Drek on October 01, 2017, 11:43:24 AM »
http://dianneandpaul.net/UAF/Help/SASpecialGraphic.html

All of this is untested.  I'll leave that to you.  It may be incomplete.
I'll trust you to let me know what is missing.

This new version works in my limited testing. Circumstance 'k' (Question List) definitely works. A function such as $GET_CURRENT_PIC_SIZE() would be appreciated. The script attached to the SpecialGraphics SA is named "ABCDEFGHIJKLMNOPYZabcdefghijkl$CompassDisplay". Could the "CompassDisplay" portion of the name be changed to whatever I want?
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Hacking UA / Re: Gold Box Companion - tool for GB games
« Last post by jhirvonen on October 01, 2017, 06:25:19 AM »
I think that GBC (or SGE) could use the feature to clear negative spell effects, and/or restore drained levels.  One use that easily comes to mind would be preparing PCs for  export to the next game... from a save with drained PCs.    Another use would be to restore PCs who are passed the point (in a campaign) of returning to a temple; (perhaps making the game impossible to win).

GBC's encamp - fix already fixes drained levels. You just have to enable it from the hud / settings:
FIX DRAIN = ON / OFF toggles whether to fix level drained characters when ENCAMP-FIX is used.
In Pool of Radiance, this works only if you use fix in the same game session where the characters were drained.

SGE can add/remove effects in most of the games.

Removing effects with GBC when the game is running is very difficult because the effects are linked lists and the games probably free the allocated memory for them etc.
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Dungeon Craft - General / Re: 3.25 Release of Dungeon Craft
« Last post by Milos Gulan on October 01, 2017, 04:46:03 AM »
Thank You. I have tried to update but have some questions http://ua.reonis.com/index.php?topic=3621.msg52096#msg52096
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Dungeon Craft - Development / Re: new as of engine 3.25: Firebat crash fixed
« Last post by Milos Gulan on October 01, 2017, 04:43:29 AM »
Ok, I have a question... Sorry if I am a bit complicated but I installed full version and couldn't make it work with my old design (maps don't show up).

Then I tried this (DC 3.24 and DC 3.25 updates) and it worked. Now I need just to see what I am missing.

I have downloaded classes.dat from here http://ua.reonis.com/index.php?topic=3620.0 and specialAbilities.dat from this thread and border_Compass.png and it seems to work good (compass works).

Now I am not sure if there is new graphic files in resource folder and shall I install SA_Firebat.txt  and how, and is that all to update fully to newest 3.25 version?
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Dungeon Craft - Development / Re: Special Gaphics DEMO
« Last post by Milos Gulan on October 01, 2017, 04:38:45 AM »
Thank You, it looks good. A bit complicated for me :) but campass works in my mod too :D
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on October 01, 2017, 04:34:44 AM »
Ok, I have sorted my DS art pictures :) and I will try to make something to upload till next week.

Next I have updated DC to new version but I am not sure if I did everything right. Compass works and it looks like everything is good but I will have to ask few questions to clear my dilemmas on the appropriate threads.

And here is the new character how it looks like and what do I have for now on the map.
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Dungeon Craft - General / Re: CombatActions txt file
« Last post by Milos Gulan on October 01, 2017, 03:26:50 AM »
Maybe there should be separate folder for them, just not to be visible with other more important files.
100
Dungeon Craft - General / Re: CombatActions txt file
« Last post by Paul R. Stevens on October 01, 2017, 01:03:34 AM »
Quote
Is there a way to prevent the game engine from producing CombatActions0000-9999 text files?

Hopefully they will go away in version 3.27.  They should only
be created in the 'debug' version of the engine.
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