Recent Posts

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21
Where do the other Friedrich stories fir? I suppose in relation to the one that you hav elisted. :)
Oh, I forgot Friedrich's Quest, that is only a few weeks before Friedrich's Revenge (now added). I had thought about another Friedrich's Adventure (Friedrich's Fault), but Friedrich's Fastnacht will probably be the third and last. I don't want to overdo the virtual reality thing.

The first time your message loaded, the formatting didn't work on my computer and I missed some of them...including Ambassado's Letter which should be played first. :D

You computer is innocent, I forgot to add the rows to the html code the first time I posted the message...
I think playing Ambassador's Letter first is a good idea, it also contains a short skipable introduction which Snow Tigress lacks.

Thank you. Not only do I now know the order which I want to play your designs, I know that we can expect a lot more awesome games to play.
There are a few more in planning phase but those above already have some substance (meaning graphics and so on plus notes and concepts). Generally, I have decided to make more shorter adventures instead of doing the one epic design I planned to do several years ago. One other design I added is "The Outback Ruins" because I am sure I will do it in the framework of the next one-week challenge.
22
Hacking UA / Re: Hacking encumbrance
« Last post by Nol Drek on April 26, 2017, 11:30:13 PM »
Awesome discovery!

If I understand this correctly, in FRUA a normal human with a strength of 8-11 can carry a maximum of 1500 gold pieces of weight or 150 pounds (68 kg). A character with an 18/00 strength has a strength adjustment of +3000 gold pieces of weight or +300 pounds for a total maximum encumbrance of 4500 gold pieces or 450 pounds (204 kg).

I wonder if FRUA use the following values for encumbrance:
ENCUMBRANCE MOVEMENT RATE
350         12"
700         9"
1050        6"
1500        3"


If so, it might be useful to look for the values 350, 700, and 1050 somewhere close to the part of the code where you found your new discovery.
23
Dungeon Craft - Troubleshooting / Re: More wand woes
« Last post by marainein on April 26, 2017, 09:29:11 PM »
For this particular hook, $TargetContext() works, but is not listed in the documentation. I do not think we need to add $CombatantContext() or $AttackerContext() to AURA_Create.
The script currently calls $AttackerContext() on the last line. Does that need to be fixed or not?
Code: [Select]
[AURA_Create] = $VAR tgt; $VAR prm; $VAR pXY; $VAR X; $VAR Y;
-prm = $SA_PARAM_GET();
-//pXY = $GET_PARTY_ASL("spellArcaneLightTargetXY");
-pXY = $SA_COMBATANT_GET("spellArcaneLightTargetXY");
-X = $DelimitedStringSubstring(pXY,0);
-Y = $DelimitedStringSubstring(pXY,1);
-$DEBUG("x = " + X);
-$DEBUG("y = " + Y);
-tgt = $IndexOf($TargetContext());
-$IF (prm == "Combatant"){$AURA_Attach("Combatant");$AURA_Combatant(tgt);};
-$IF (prm == "Map"){$AURA_Attach("XY");$AURA_Location(X,Y);};
-$AURA_Shape("AnnularSector");
-$AURA_Size(0,2,0,360);
-$AURA_Spell("Light AURA");
-$AURA_Wavelength("Xray");
-//$DELETE_COMBATANT_SA($AttackerContext(),"spellArcaneLightTarget");
-//$DELETE_PARTY_ASL("spellArcaneLightTargetXY");
-$DELETE_COMBATANT_SA($AttackerContext(),"spellArcaneLightTargetXY");
24
Where do the other Friedrich stories fir? I suppose in relation to the one that you hav elisted. :)
25
Dungeon Craft - Troubleshooting / Re: More wand woes
« Last post by manikus on April 26, 2017, 03:42:50 PM »
Quote from: Manikus
I also poke around a lot in DC. If one context doesn't work, I will try others.

That seems crude.  I tried to be careful to list the available
contexts in my documentation.  If some of those are wrong
or not clear then you should let me know so the next person
will not have to proceed by trial-and-error.

I can also be persuaded to add additional contexts if a good
case can be made for their need.

It's not that I have to proceed by trial and error - I don't have internet at home, so I can't just hop on in the middle of the evening and point something out, so I continue to muck around. :)
Also, in the above, I didn't specifically say, but I described the process that I follow that leads to my submitting a mini-mod.

For this particular hook, $TargetContext() works, but is not listed in the documentation. I do not think we need to add $CombatantContext() or $AttackerContext() to AURA_Create.
26
Dungeon Craft - Troubleshooting / Re: More wand woes
« Last post by Paul R. Stevens on April 26, 2017, 03:17:59 PM »
Quote from: Manikus
I also poke around a lot in DC. If one context doesn't work, I will try others.

That seems crude.  I tried to be careful to list the available
contexts in my documentation.  If some of those are wrong
or not clear then you should let me know so the next person
will not have to proceed by trial-and-error.

I can also be persuaded to add additional contexts if a good
case can be made for their need.
27
Dungeon Craft - Artwork / Re: Hero Craft - Icons
« Last post by SilentThief on April 26, 2017, 02:44:56 PM »
 
Yes, a green mummy without "mummy powers" would be quite boring...

That would make him a duddy

:P

ST
28
Dungeon Craft - Troubleshooting / Re: More wand woes
« Last post by manikus on April 26, 2017, 02:40:50 PM »
I haven't tried $AttackerContext() because that is the caster.
Is it valid in that hook though? Because your script contains it. And Paul mentioned that
In fact, the documentation:

http://dianneandpaul.net/UAF/Help/SAAURA.html

lists no context whatsoever for that hook.
So I don't know what contexts are ok to use here.
Right. I genereally try to read Paul's docs and make it work the way he says it should. If I can't, I try and mke it work the way that I think it should. When it doesn't, I present it to him and we figure it out. ;) I also poke around a lot in DC. If one context doesn't work, I will try others.

Quote from: marainein
For your wand, that is the worst kind of error. In my testing for the mana pool, I did all of my testing with spell items as well as spells - for the spell items, the PCs couldn't memorize spells and the spell items worked every time.
If I submit two mini-mods, one when the spell working and the other when it fails, is there a chance you'll be able to trace the source of the problem?

If you submit the one that fails, that is all that we should need.
29
Thank you. Not only do I now know the order which I want to play your designs, I know that we can expect a lot more awesome games to play.

I will play Ambassado's Letter first because I really am interested in yiuor new combat system. :D

edited to add:
The first time your message loaded, the formatting didn't work on my computer and I missed some of them...including Ambassado's Letter which should be played first. :D
30
Dungeon Craft - Artwork / Re: Hero Craft - Icons
« Last post by Dinonykos on April 26, 2017, 02:10:23 PM »
Yes, a green mummy without "mummy powers" would be quite boring...
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