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Favorite Characters / Game Moments / Re: Towers of Magic
« Last post by Milos Gulan on March 25, 2017, 05:43:57 AM »
I would do it but I am not sure what happened, and how to repeat the bug. I am pretty sure that Greenshot program influenced it but it might be a mistake. I switched to Greenshot to take a screenshot and then game froze. I have added one more stepevent at least in the town, that is 3rd for now and it is so much better with it.

Now I am trying to make some more picture of wizard and tower. I probably will redo wizard completely and fix things in the woods and in the underground. Then or maybe in the process I will fix things in town too :) Finaly it looks like my mod being nice to play :) I was thinking how maybe I should learn to mod with FRUA as it seems everybody is doing that and probably I will try but now it seems like DC is ready to go and maybe I will learn it better and discover some more bugs to post.
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Favorite Characters / Game Moments / Re: Towers of Magic
« Last post by steve_mcdee on March 25, 2017, 04:14:36 AM »
Sounds like you need to make a mini-mod, if you can, isolating the green dragon combat and demonstrating the crash.
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Dungeon Craft - Artwork / Re: Stairway to Hell - Going Down
« Last post by Dinonykos on March 25, 2017, 04:02:26 AM »
I have thought myself about doing a city at the side of a mountain. I think it can indeed be done. You could either only use backgrounds to achieve this. Or you could do special walls, but the problem is that you have only two slots for most distant walls and only three for the distant walls. Therefore, you cannot achieve something with a steady slope. However, something stairlike could be achieved as long as you leave the most distant walls out (you could either do the latter by not using areas longer than two squares or by doing a kind of fog or darkness effect for the most distant walls).
Or perhaps you can make Manikus and Paul support a wall format with 5 distant and numerous most distant walls - than it would be relatively easy to do a slope...  :)

The big alternative would be to use multiple levels to achieve this - then I think it can also be done in a very convincing way, but it would be a lot of effort both in terms of graphic design and level organizing.
Look at http://ua.reonis.com/index.php?topic=3070.15 - the "rooftop technique" Manikus and I discuss there would be the base of what I would try to do. The great advantage is that you can do this already with the existing wall formats.

EDIT: I thought this over, I guess you can also use the rooftop technique within the same level if you want to, but it might be difficult to keep the overview then.
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General Discussion / Re: Micro-Heroes
« Last post by Milos Gulan on March 25, 2017, 02:19:57 AM »
Great, and thanks for the link to the module, I have seen it in the contest thread but wondered how can it be downloaded :)
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Hello. I remember reading discussion on how to make a combat character not a valid target (aka un-target-able by combat attacks or direct target with spell/missle fire. I do NOT expect this to at all affect any "splash over" from an area spell, such as fireball)


I do not remember the post or the process (if in fact it it is possible, and wasn't just discussion)

How do we do this again? I have an idea for something and I want to play around with this.

ST the playa
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Favorite Characters / Game Moments / Towers of Magic
« Last post by Milos Gulan on March 25, 2017, 01:30:49 AM »
 ;D I have just had encounter with a green dragon (beside other interesting monsters), but bug have frozen the game and I couldn't get all the treasure from the dragon. Anyway I think I should write more and post some pictures of playing with DC in my already 2 years old mod it seems.
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Well I think I have finished it finaly or at least I have rounded things up (evil campaign is not yet functional). I am not sure if I did everything good, but I have tried it :) I will need to keep to work on this and make things work better, at least DC looks more stable then ever... http://ua.reonis.com/index.php?topic=2881.msg50066#new
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on March 25, 2017, 12:20:01 AM »
Here it goes, this should be over for the New Year contest but at least finaly everything is WORKING :), that is for my druid and 4 NPCs, I played 3-4 hours and most of the spells worked as they should :). There was only 2 minor bugs, I started to fight dragon and was thinking that I might kill it and get treasure and turned Greenshot on... but game froze at 2nd screenshot and I needed to close it. Later I was replacing dead NPC partymembers and got 2 new 2nd lv characters but when I tried to view cleric some error number poped up and game crashed. I tried doing the same thing again and it worked. You can see it on the screenshots.
Latest version: http://www.reonis.com/gulan/TOM/DC_ToM_r640.zip

Now spoilers... actualy I will repeat what needs to be done just for people not to wonder around too much as I still have lots of things undone. But what You need to do is to earn 100gp and buy Adventurers Guild Membership (large building in the SE). They will send You on the mission in the woods. And spoilers probably can be read, they will probably redusce a bit more chaos and not reaveal that much:
After traveling to woods You need to find entrance to the tower. Inside You need to find wizard that will join You but that probably will not be easy but wizard with fireball will sure be helpful. If You have dead party members You can go to town and replace them with higher level NPCs that will cost gold but You probably will collect enough to hire 1 or 2 or maybe more. Then You can clean up the woods. Now this is not finished and well I will keep working on it, probably will need to have a temple for resurection of dead party members too :)
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Dungeon Craft - Artwork / Stairway to Hell - Going Down
« Last post by marainein on March 24, 2017, 11:22:31 PM »
So I want to build some stairs. A whole map level in fact, of stairs. And not just to take the party from level 1 to level 2. No, these stairs are going to lead from the bright skies of the surface world all the way down to hell (with some side branches). So we're talking big. Really Big.

And I'd like the party to see just what they're getting themselves into - to emphasize as much of the vertical aspects of the stairway as possible.

Is there anything we can do with special wall sizes and backdrops, anything else to make them look cyclopean, epic, massive etc?
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