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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by Dinonykos on March 12, 2018, 02:21:07 PM »
Thanks! But it is not that difficult to modify Uatu's icons...

I would also like to see how Prophetsword does halforcs with Portrait Wizard...
Gold Box Games and other CRPGs / Re: CRPG book released!
« Last post by Olivier Leroux on March 12, 2018, 07:32:53 AM »
Last I heard the pdf was announced to be taken down again for a while, due to some charity deal the editor managed to make (I think it involved printed editions of the book?).

Anyway, thanks for taking the time to write an article about FRUA, Ben!  :)
Dungeon Craft - Module Previews / Re: PREVIEW: Something Planescape
« Last post by Olivier Leroux on March 12, 2018, 07:24:02 AM »
I approve!  ;D Looking forward to playing it some day.
Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by Olivier Leroux on March 12, 2018, 07:21:29 AM »
Nice portraits! I especially like the female thieves ones.

And cool icons, too, Dinonykos! I think my favorite is PW_femaleThief02 again.  :)
Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on March 08, 2018, 08:14:18 AM »
Finaly I have started this ...
Ah, thanks for the clarification.
It did cross my mind that maybe the player was supposed to edit the characters, but since it was not stated I assumed not.

BTW, forgot to mention that I liked the ending, with flashbacks to some of the things the party achieved, and the nice set-up for the next module in the campaign: Ravenloft.


I'll take a comparison to HP Lovecraft any day!

More constructively, several of the older game modules included rooms where PCs could have their stats increased.  Whenever I included one of those in a FRUA game, I made an effort to put a parenthetical statement that this could only be done using the CHAREDIT Program, available through UAShell.  There was a LOT of text in Tsojcanth, though, as you noted, and it's possible that I just ran out of room in that dungeon and decided to leave it out.

Back then, UAShell was pretty well known, and it was hard to imagine a day when we weren't all editing things left and right.  Since Tsojcanth was made well into the Realm series, I may have just thought, " need to explain that at this point."  Which, fifteen years later (give or take), doesn't look like the best decision...

Modern players take note: If a Realm game ever tells you that you can increase your stats, either use CHAREDIT in UAShell...or decide that the DM was lying to you...He's been known to be capricious sometimes...
A very large module.
There's quite a large overland to explore, a huge cavern and a large temple complex.

Individual encounters were good, with a couple of epic battles, but the module suffers from no random encounters (I never thought I'd say this) at all in the dungeons, so they feel rather empty.

Also, the room descriptions are too verbose when three screens are needed for what turns out to be empty rooms. And to make it worse the messages repeat every time you step on the relevant square, so it got rather tiresome. Which was a pity, since it was easy to miss the important messages, and I kind of sped through the last part without "smelling the roses", and I was left a bit confused about what really happened at times.

There is a room where you are told that one of your stats are increased permanently, but AFAIK that's impossible to implement in FRUA, and they did indeed not change. So that room is just a red herring.
Which suggests thay Ray followed the pen&paper module too slavishly.

Also, the use of NPCs are poorly done IMO. One of them should have spoken up after killing a certain boss and suggested heading back to base, for instance. And instead of those verbose room descriptions, it would have been better with NPC interjections.
But hey, even Lovecraft made the same mistake in Mountains of Madness, when he described everything in minute detail instead of having the protagonist and his sidekick discuss what they saw. So you're in good company, Ray.  ;)

It's still a good module and definitely worth playing, but unlike the previous modules which had no or only some minor flaws, the flaws were more noticeable in this one. Or maybe I have just played to much FRUA lately and have become too critical?
Don't neglect my Scientist icon and smallPic.

He was not neglected, but his slot on the list sure was. ;)
Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by manikus on March 05, 2018, 07:10:59 PM »
Cool icons. :D Thank you.
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