Recent Posts

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11
Hacking UA / Re: Gold Box Explorer 1.2
« Last post by Simeon Pilgrim on December 15, 2017, 11:18:33 PM »
Also it's not clear where you are in each dungeon.

I was noticing that while just testing the code, there is a grey arrow point to where are, it can be seen on green squares, but is visually lost when on the grey squares.
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Dungeon Craft - Artwork / Re: Hero Craft - Icons
« Last post by Nol Drek on December 15, 2017, 09:52:13 PM »
Golden Age Super Heroes and Super Villains have invaded my Dungeon Craft page:
http://noldrek.com/dc/index.html

Golden Age Super Hero Icons:
http://noldrekcom.ipage.com/dc/hc_ga_heroes.zip

Golden Age Super Villain Icons:
http://noldrekcom.ipage.com/dc/hc_ga_villains.zip

Enjoy! Nuff Said! Excelsior!

- Nattering Nol
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Hacking UA / Re: Gold Box Explorer 1.2
« Last post by Simeon Pilgrim on December 15, 2017, 07:55:59 PM »
openhub is site for blackduck, which I've used in a previous job, which scan software code bases looking for opensource software, to make sure you are not violating GPL etc.

I still the code that I used to make build 1.2, I have post that to git hub.

https://github.com/simeonpilgrim/goldboxexplorer

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Dungeon Craft - FAQs & Knowledge / Re: Questions about DC
« Last post by Milos Gulan on December 15, 2017, 06:03:03 PM »
Ok, thank You very much. I will try it tomorrow. What I have done is this pic and I need that sword and skeleton sprites that I will try to do soon :)

Btw I got Cararra 8.5 Pro and now will be able to animate things. I just need to learn it a bit :D I have been busy with it today.
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Dungeon Craft - FAQs & Knowledge / Re: Questions about DC
« Last post by manikus on December 15, 2017, 02:33:17 PM »
You might want to give this a try...

Code: [Select]
\(BEGIN)
name = item_LongSwordFlameTongue
[ComputeDamage] = $VAR p5;
-$VAR noFire;
-$VAR someFire;
-$VAR fireDamage;
-p5 = $GET_HOOK_PARAM(5);
-noFire = $GET_CHARACTER_SA($TargetContext(),"elemental_ImmuneFire");
-someFire = $GET_CHARACTER_SA($TargetContext(),"elemental_ResistantFire");
-fireDamage = $RANDOM(6) +# 1; // we add 1 because  the $RANDOM function will provide a number from 0 to 5
-$IF (noFire != "-?-?-") {$RETURN p5;};
-$IF (someFire != "-?-?-") {$RETURN p5 /# 2;};
-$RETURN p5 + fireDamage;
\(END)

Add this to your text database and import - make sure and follow the steps Nol pointed out of creating an item and adding an SA with this name to that item.
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Dungeon Craft - FAQs & Knowledge / Re: Questions about DC
« Last post by Paul R. Stevens on December 15, 2017, 08:50:17 AM »
I think you forgot to establish a value to 'par5'.
(The comment alone won't suffice.).
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Dungeon Craft - FAQs & Knowledge / Re: Questions about DC
« Last post by Nol Drek on December 14, 2017, 10:32:15 PM »
I think I have not asked this. I need a sword that deals extra +d6 of fire damage or maybe cold or electrical ect. It shoould be +1 like flame tongue, I have looked in DMG 1e flame tonue looks to be more complicated. But I need to learn how to make some more magical weapons then just +1-+5 if it is possible. Just need it for adventuring :).

1. Make an item in the editor named "Long Sword Flame Tongue".
2. Give the item a Special Ability named "item_LongSwordFlameTongue".
3. Edit the Special Abilities database to add a Special Ability named "item_LongSwordFlameTongue".
4. Add a script named "ComputeDamage" to the item_LongSwordFlameTongue SA as follows:
$VAR par5; // Hook parameter 5 = damage as computed by engine
par5 = $GET_HOOK_PARAM(5);
$SET_HOOK_PARAM(5, par5 +# $RANDOM(6) +# 1);

It will be more complicated if you want to check whether or not the monster you are attacking is immune to fire. It will also be more complicated if you want the text message that appears on the screen to indicate fire damage instead of the default "Rolls 19 and hits for 14 points". But the above is a simple weapon that deals an extra 1d6 damage on a hit.
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Dungeon Craft - FAQs & Knowledge / Re: Questions about DC
« Last post by Milos Gulan on December 14, 2017, 05:07:11 PM »
I think I have not asked this. I need a sword that deals extra +d6 of fire damage or maybe cold or electrical ect. It shoould be +1 like flame tongue, I have looked in DMG 1e flame tonue looks to be more complicated. But I need to learn how to make some more magical weapons then just +1-+5 if it is possible. Just need it for adventuring :).
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