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Thank you, I am really happy you like it. It still becomes a little repetitive, thus I followed Steve's advice and only made 5 different scenarios.

I use Anvil Studio, which is a free MIDI software (I think you have to pay something for advanced possibilities).
I normally write songs from scratch, but in this special case, I tried to reflect themes from different Holmes-related TV shows.
For my Helmetlands adventures, my idea is to have a certain song for every main character, but that is not so easy.

I think if you like this adventure, you could also try "The Fiend's Ritual" since it is also a detective story to some degree. It is also quite special concerning the music, since it features one "real" song (not MIDI) and several music pieces were composed together with two friends...
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This is awesome! I have been wanting to work with this for a while now. This along with the tutorial you gave us is great!

**SHAZAMtilyoudrop**

best example name I've seen in a while

ST
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Dungeon Craft - Module Reviews / Re: REVIEW: The case of stolen Masterpiece
« Last post by Uatu on Today at 12:41:26 AM »
I played with sound this time!  The music and sounds are great, and really add to the ambiance.  (Did you write those songs?  They are very nice!  If you did, I am curious to know what kind of software you used to encode them, too.)  Incidentally, I did experience combat as well!

Really amazing how each time the culprit is randomly determined - very well set up.
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Sometimes, Apocalypse appears to be more than 7 feet tall.
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Troubleshooting / Re: Gog FRUA needs the Patch?
« Last post by Ishad Nha on May 27, 2017, 08:48:51 PM »
From 570,324 to 570,328, the bug offsets read:
240   241   242   242   245
This bug is present in my version of Gog FRUA, it may be present in v1.2 too? Either that or my version was badly patched.
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Here come the Marvel Villains.

Abomination
Apocalypse
Bullseye
Doctor Doom (updated)
Doctor Octopus
Dormammu
Enchantress
Green Goblin
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Troubleshooting / Re: Gog FRUA needs the Patch?
« Last post by ProphetSword on May 27, 2017, 07:46:58 PM »
That must mean that all these things are also present in the standard 1.2 version of FRUA.  I knew the Thief saving throw bug was something that existed, but this may be the first time I've heard about the Dexterity/Thief Skills issue (though, to be fair, I don't always keep up on these things).  I know the Thief saving throws are corrected in the unofficial 1.3 patch.
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Troubleshooting / Re: Gog FRUA needs the Patch?
« Last post by Nol Drek on May 27, 2017, 01:37:03 PM »
I ran MakeDiffTbl to compare the GOG version to my old CKIT 1.2 from decades ago.

The diiferences are:
Code: [Select]
2c61d eb 74
39c51 75 eb
39c6f 74 90
39c70 6 90
0

2c61d = copy protection disable

The other 3 bytes which are different are not documented in CKITFORM. My guess is they are GOG's method of accepting whatever password you enter instead of looking it up in the table.
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Troubleshooting / Re: Gog FRUA needs the Patch?
« Last post by Ishad Nha on May 27, 2017, 11:45:55 AM »
No idea, you could use File Compare to check the rougly half-million bytes...
I will have too look into this.
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Troubleshooting / Re: Gog FRUA needs the Patch?
« Last post by ProphetSword on May 27, 2017, 08:10:16 AM »
Is the GOG version different than the standard version of FRUA patched to 1.2? 
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