FRUA & DUNGEON CRAFT Community Forums

Designer's Corner => Module Design Discussion => Topic started by: GoldBoxFan on July 01, 2015, 09:58:03 PM

Title: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on July 01, 2015, 09:58:03 PM
It's time for another contest. This one must have a pre-generated character, 1-4 areas, and 1 maximum overland area. It would be due 1 December 2015 for UANL 54.

It is about the PC, who can be with an NPC (as the sidekick). It can be hacked or vanilla or DC. It can be FRUA-OA, BRUA, SHUA or any worldhack.

If you have any questions, ask here: http://ua.reonis.com/index.php?topic=3032.0
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on July 01, 2015, 11:37:02 PM
I'm gonna try for this contest, since I've already done an EGA mod. 

I'm gonna try to make progress both on this and Rocco Taku's neverending SHUA project mod.  I've got a story in mind, which will also be SHUA.  I usually have a tough time with contest deadlines, but hopefully...
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on July 02, 2015, 02:18:17 AM
I'm gonna try for this contest, since I've already done an EGA mod. 

I'm gonna try to make progress both on this and Rocco Taku's neverending SHUA project mod.  I've got a story in mind, which will also be SHUA.  I usually have a tough time with contest deadlines, but hopefully...
It is five months until the contest ends. Plenty of time, even with a couple hours a week.  ;)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on July 02, 2015, 03:20:06 PM
I will try to make something too.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on July 02, 2015, 10:10:00 PM
I think I have a vague idea based on another book I've read lately. Not sure if I can give the PC the powers it needs or not.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on July 02, 2015, 10:33:40 PM
I think I have a vague idea based on another book I've read lately. Not sure if I can give the PC the powers it needs or not.
 

Does that imply super-powers?  What does your PC need?
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on July 03, 2015, 11:56:41 PM
I think I have a vague idea based on another book I've read lately. Not sure if I can give the PC the powers it needs or not.
 

Does that imply super-powers?  What does your PC need?
I posted you for secrecy.  ::)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on July 04, 2015, 11:03:46 AM
I posted you for secrecy.  ::)
 

If this is top secret, shouldn't we be using the Cone of Silence?
https://www.youtube.com/watch?v=uqcSWI6Ppks
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on July 05, 2015, 10:35:27 PM
I posted you for secrecy.  ::)
 

If this is top secret, shouldn't we be using the Cone of Silence?
https://www.youtube.com/watch?v=uqcSWI6Ppks
I think the Closet of Silence would be better.  :D
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on July 14, 2015, 02:38:43 PM
To cut time, I'll be employing a trick I used before for my Mj-M-1.dsn (see this thread: http://ua.reonis.com/index.php?topic=192.msg412#msg412), by creating a Freedom Force game's superhero skin and then using screencaps from the FF CTool program with the character posed in different positions for Pics. 

I've already created the skin for my new super-hero protagonist, as well as his sidekick.  I don't know if I'll go through the trouble of creating skins for any of the other characters, as most of them will only need 1 or 2 pics. 

Still, I figure to make a lot of other new art, 3 or 4 Wallsets (or more) and corresponding Backdrops and Combat Dungeons, new Title Screens, a bunch of new Combat Icons, a ton of new Pics, all the BigPics UA allows, and all-new music.  So, I expect I'll be needing all 5 months.   :P
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on July 15, 2015, 10:04:10 PM
Still, I figure to make a lot of other new art, 3 or 4 Wallsets (or more) and corresponding Backdrops and Combat Dungeons, new Title Screens, a bunch of new Combat Icons, a ton of new Pics, all the BigPics UA allows, and all-new music.  So, I expect I'll be needing all 5 months.   :P
I'll need 5 months just to come up with a plot. Though I could have converted my GWC modules if it weren't for the character aspect. My GWCs are like Baldur's Gate, the story is about the main character but you get to make the main character whatever you want.

I suppose I could look through my pdfs for a short adventure that fits the bill. Plane Scape has bunches of them, as does Al-Qadim. Not enough time to convert Al-Qadim The Genie's Curse. That game is a monster on text. I think I wrote out 10 pages for a single conversation. There probably isn't enough room in FRUA to convert it anyhow.

Or I could try a small BRUA or WWUA design. WWUA in particular works well with pre-gens.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: steve_mcdee on July 15, 2015, 10:44:38 PM
Yeah, I think a plot is the biggest challenge.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Olivier Leroux on July 16, 2015, 04:48:03 AM
Yeah, I think a plot is the biggest challenge.

Luckily the contest rules don't mention a plot as one of the requirements!  ;)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on July 16, 2015, 01:22:47 PM
In Grouchy Old Man I looked up all the oriental monsters that were applicable and built a story about interacting with them. Isn't really working here. Might not even be any combat in this one. I've gotten 50 feet so far. Have 3 or more scenes I can act out. After that I've got nothing. Just a neat starting point. Good thing I have 5 months to come up with a plan.  :-\
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on July 21, 2015, 02:55:15 PM
Well, I've made up another Freedom Force skin, this skin for one of the 3 main villains in my mod.  So, I'll probably be doing a few more skins before I'm done, and hopefully the mod will have a nice visual consistency. 

The mod is plotted, and I've written out more than half the adventure on a memo pad.  So, I think I'm making good progress...
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on July 26, 2015, 02:21:36 PM
I've done a few more Freedom Force skins, and I now expect to do as many characters as I can using this approach.  I will then be able to pose the characters for Pics, rather like a director, using the FF CTool proggie.  It should be an interesting creative process for me. 

To better show off the models, after I'm done, I'm also considering using Mid-Pics (as I did for the still-stuck-in-progress Rocco Taku SHUA design).  I won't have to decide that for awhile, tho, as Pics will be one of the last art chores I do for this mod.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on July 28, 2015, 03:11:48 AM
I will join with "Snow Tigress".

It may be a little unfair since I have worked on this already a lot of time before the contest was announced (actually, I wanted to use it in the winter contest...  :-[ ), and others will start their entries from scratch as I see above. I hope this is still allright with the other contestants? Since I plan to finish another design in autumn, I will anyway probably not have time to work on "Snow Tigress" until October, so that may be a compensation.  :)


 
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on July 28, 2015, 10:06:43 AM
I will join with "Snow Tigress".

It may be a little unfair since I have worked on this already a lot of time before the contest was announced (actually, I wanted to use it in the winter contest...  :-[ ), and others will start their entries from scratch as I see above. I hope this is still allright with the other contestants? Since I plan to finish another design in autumn, I will anyway probably not have time to work on "Snow Tigress" until October, so that may be a compensation.  :)
 

Used to be, someone who broke a rule, in our mod contests, was in danger of having points removed by the "judges."  But even in those days, the judges were pretty forgiving about such things.  I won the first SHUA mod contest with my Marshal Mars: Mars in Misalignment (mars.zip) even tho it was completed too early to use the actual SHUA Worldhack!  By rights, it should've been heavily penalized, and finished last in the voting. 

Nowadays, our contests have no judges or official 1st place "winners," so there's virtually no risk in breaking one or more of the rules. 

And, really, the whole purpose of these contests is motivate people to produce designs for us to play.  When they succeed in that, we're all contest winners.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on August 08, 2015, 10:11:54 PM
I will join with "Snow Tigress".

It may be a little unfair since I have worked on this already a lot of time before the contest was announced (actually, I wanted to use it in the winter contest...  :-[ ), and others will start their entries from scratch as I see above. I hope this is still allright with the other contestants? Since I plan to finish another design in autumn, I will anyway probably not have time to work on "Snow Tigress" until October, so that may be a compensation.  :)
Most people who enter contests had an idea for a design or were working on a design. I think I used a module from NWN1 I converted for the winter contest. The Retracting Ice (retracti.zip).  I see no problem with starting a design ahead of the contest.

Used to be, someone who broke a rule, in our mod contests, was in danger of having points removed by the "judges."  But even in those days, the judges were pretty forgiving about such things.  Nowadays, our contests have no judges or official 1st place "winners," so there's virtually no risk in breaking one or more of the rules. 

And, really, the whole purpose of these contests is motivate people to produce designs for us to play.  When they succeed in that, we're all contest winners.
That's not entirely true. I believe Dinonykos got one design reduced for being somewhat outside the rules. (He seemed to agree with the ruling.) It might also have been the winter contest. Ultimately the person who begins the contest is the final judge. That's usually been me. Which is weird since I also usually have 3 designs in the contest. Which is why I ask for votes. I've become really lenient as designers keep disappearing. I see no conflict with Dinonykos design as stated.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Olivier Leroux on August 09, 2015, 02:47:18 AM
I seem to remember that at one point (before you joined the active community, GoldBoxFan, and also due to the decreased size of it) we were starting to call events like this a "challenge" instead of a "contest" (see "Mystery Challenge"), and that's how I would approach it, similar to what hans said. There would be no first place, second place, last place etc., and so there wouldn't be a need for disqualification either. Everyone's a winner as long as they manage to create a module in time, and the reward would be your module being played and reviewed by a jury, so that you have a guarantee of getting feedback for it (which, of course, could include a short analysis of how well the challenge's requirements were met).
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on August 09, 2015, 07:31:08 PM
I seem to remember that at one point (before you joined the active community, GoldBoxFan, and also due to the decreased size of it) we were starting to call events like this a "challenge" instead of a "contest" (see "Mystery Challenge"), and that's how I would approach it, similar to what hans said...
 

Ah, yes, I seem to have had some kind of flashback.  But then, it's been so long since our last contest, and I am easily confused.   :icon_compress:
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on August 10, 2015, 07:49:16 AM
... (which, of course, could include a short analysis of how well the challenge's requirements were met).

I must admit I like the "contest" feeling, so what about giving marks for different aspects, including "contest's/challenge's requirements". In the DC "House (with secret passage) contest" in 2009 (which, if I remember correctly, resulted in 4 quite good adventures), we had the criteria "Story", "Events and Riddles", "Graphics" (for own art), "Presentation" and "Gameplay". If we did something similar for this contest (maybe GoldBoxFan as the initiator could decide which aspects and how they are weighed), we could find a winner, and everybody would get quantitative and qualitative feedback. 
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: manikus on August 15, 2015, 06:11:23 PM
Okay, I'm through lurking on this thread...:D I'm going to try and have something done for this by December 1.

I am hoping that a deadline will be good motivation.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on August 17, 2015, 01:05:37 PM
Excellent, another Manikus Design would be great! :)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: manikus on August 20, 2015, 02:26:56 PM
Excellent, another Manikus Design would be great! :)

Well, lets make my work on this official then. :D
http://ua.reonis.com/index.php?topic=3070.new#new
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on August 22, 2015, 01:53:47 PM
I seem to remember that at one point (before you joined the active community, GoldBoxFan, and also due to the decreased size of it) we were starting to call events like this a "challenge" instead of a "contest" (see "Mystery Challenge"), and that's how I would approach it, similar to what hans said. There would be no first place, second place, last place etc., and so there wouldn't be a need for disqualification either. Everyone's a winner as long as they manage to create a module in time, and the reward would be your module being played and reviewed by a jury, so that you have a guarantee of getting feedback for it (which, of course, could include a short analysis of how well the challenge's requirements were met).
There have always been both challenges and contests. The UANL editor generally asks for contests, everyone else calls for challenges. The exception is DC where manikus called for a Fall 2009 Design Contest. You wrote reviews for it. I can't seem to find a winner anywhere. I had to go back to UANL 31 to find Contest results from August 2003 Design, Art and Monster contests.

Ben Sanderfer called for a May 2010 Challenge in UANL 39. There was a Mystery Contest for 2008 in UANL 38 (which you reviewed) but it is called a Design Challenge in UANL 37. There are challenges in UANLs 34-36.

I think I initiated my first contest in UANL 44 with a Winter Contest.

The UANL editor needs content. Contests give us a page of winners to show off. Plus more previews and reviews as a result of the entries. Gives the newsletter more heft. :)

Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Olivier Leroux on August 22, 2015, 04:01:25 PM
My memories are fuzzy; I wasn't active during most of these events, I only remember those that I participated in myself. I'm pretty sure the first was called Mystery Challenge and had no winners, the other one was that House contest(?) for DC, I think, but I can't remember anything about winners, only reviews with ratings. Maybe it's because I'm hardly competitive at all (well, apart from expecting no less than perfection of my own work; but that has no relation to competitors). :D

I'm generally fine with both; I see the risk of some being intimidated and shying away from a contest if they see the big names participate in it, but on the other hand, I guess competition and the ambition to win can be very motivating factors for some, too. So it's all good.  :)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on August 22, 2015, 08:02:06 PM
So it's all good.  :)
 

I am in complete agreement.   :thumbsup:
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on August 24, 2015, 07:07:50 AM
(Concerning past contests: I must admit I am still confused - was there a second winter contest? I remember the one with 4 GoldBoxFan-Designs vs 1 Dinonykos-Design :) , and also one with Hans' Yukionna-Design, in which I did not manage to submit "Snow Tigress" in time. I assume Hans won because nobody else could come up with a design in time, is that right?)

If a winner would be nice for the UANL, we could either decide the winner by vote as we did in the winter contest, or we could proceed as in the Fall 2009 Design Contest (with marks for different aspects as described above), but e.g. calculate an average of the marks and make the design with highest average mark a winner, or let the jurors give one "overall mark". I personally like the mark idea, since it would probably include more detailled feedbacks for the designers.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on September 02, 2015, 10:17:48 PM
(Concerning past contests: I must admit I am still confused - was there a second winter contest? I remember the one with 4 GoldBoxFan-Designs vs 1 Dinonykos-Design :) , and also one with Hans' Yukionna-Design, in which I did not manage to submit "Snow Tigress" in time. I assume Hans won because nobody else could come up with a design in time, is that right?)

If a winner would be nice for the UANL, we could either decide the winner by vote as we did in the winter contest, or we could proceed as in the Fall 2009 Design Contest (with marks for different aspects as described above), but e.g. calculate an average of the marks and make the design with highest average mark a winner, or let the jurors give one "overall mark". I personally like the mark idea, since it would probably include more detailled feedbacks for the designers.
I found the results of the first one: http://frua.rosedragon.org/pc/uanews/uanl45/mc-winter.htm

We also had a vote: http://ua.reonis.com/index.php?topic=1942.0

Don't think we had the second contest because the two other entries required never got finished. Must have 3 entries to have a contest. That's why I try to do 2 or more to give us 3.

Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on September 06, 2015, 12:55:02 PM
Well, "Snow Tigress" this time will be completed. It is already ready to be played, what I am doing now is just polishing here and there and making sure that all of the numerous possible endings work well. It might be that I can even finish a second mod this time.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on September 06, 2015, 08:18:29 PM
My entry is nowhere near complete, yet. 

I have finished my skins for FF's CTool proggie, at least for now, in anticipation of using them as the basis for my Pics.  I've got my heroes done as well as a good half dozen of the big baddies that they'll meet.  If I find later that I need or want more for some incidental characters, I'll return to it. 

For now, I've started work on some BackGrounds and Wallsets. 

My first draft of a script is almost completed, too.  I really like the story I've come up with, and also the characters.  It should be an entertaining slant on the SuperHero genre. 
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on September 09, 2015, 11:12:33 AM
Cool, sounds like there will be at least two superhero contributions then. (I am not sure if 'Snow Tigress' is one or not... so perhaps two and a half. If I manage to add a second entry in time, that would be another superhero contribution... :D)

Do we have any rules concerning playtesting by third persons before submitting the entries on December 1st? Is it allowed or not?

And, just out of interest - what if two authors would come up with a joined entry? Would that be allowed? I think there has so far not been any joined DC project, was there ever a FRUA module submitted by two authors?
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: steve_mcdee on September 10, 2015, 03:08:29 AM
I think play testing is fine -- to be encouraged, in fact -- as long as you don't make he files available to the general public.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on October 12, 2015, 10:08:00 AM
I was working on my module for contest and it could be ready soon, but I also want to update it (maybe few times) because it is a long time till the end of contest. Now if I publish it and update it will that be ok.
Dear Milos, I guess this is the thread to discuss the Mini-Module Design contest.

As Steve wrote above (and nobody objected yet) it seems to be fine to let somebody playtest your design. I do not completely understand what you mean by the word "update" - do you consider your module to be completed? Otherwise, it would in any case not be wise to publish it now. Why not invest some more weeks to make sure it is exactly as you desire it to be? You could also ask one of the native speakers in the forum to check the English until December 1st...

Second question is about 4 map area limits and 1 overland. That is like 4 dungeon levels and 1 overland or outside area. What I will have is Town area, with shops then Wilderness area with monsters and in it wizards towers with total of six small floors. Now I wonder if it is good for this contest?
I have the same problem with a third module which I could submit in addition to the two I am just working on: It fits very well with the "one main character - one sidekick" theme - but it has 8 levels instead of 4. I will therefore not submit it as an entry.

However, in your case, you may as well have used one level to put several of your tower's floors onto it just to fit with the 4 level rule. GoldBoxFan has to decide, but I personally would suggest some rule flexibility in this case...
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on November 01, 2015, 07:40:44 PM
Hmm.  One month to go, lemme examine the state of my entry... 

Backdrops, done.    8)
Wallsets, done.    8)
Combat Dungeons, almost complete.    :)
Combat Icons, a few done, many more to do.   :-\
Story, finished in note form, --as I transfer the story to UA events, I shouldn't have to make more than minor tweaks.    ;)

Music, all my tunes still need to be turned into .XMIs.   :-\
Title Art, not even started.    :-[ 
Map, not even started.    :-[ 
Sprites, not even started.    :-[ 
Pics, not even started.     :-[ 
However, I do have some FF CTool models lined up.   ::) 

All that considered, it seems inescapable that my entry will be quite late.   :( 

 :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:
In a complete non-sequitur, I've been thinking rather seriously about the ideas raised in this thread: 
http://ua.reonis.com/index.php?topic=805.15 
I believe I have the kernel of an idea that might make an interesting little Real-Historical-Figures mod, in a sci-fi, maybe slightly steampunkish vein. 

Nevertheless, I will do my best to finish my current project before allowing myself to be tempted by any others.   
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on November 04, 2015, 07:48:15 AM
By using an index of rather positive vs rather negative emoticons and ignoring "undecided" ones, I came to the conclusion that still might finish the design in time...  ;)

I will definitely submit "Snow Tigress", but "Rise of the Insectoids" might also be finished until December 1st. I have done most of the new wall art (only the train walls and the front of the truck need some additional colouring and shading), icons and smallpics/sprites (though I will do some more small pics in case there is time left) and music, the levels are built and I wrote most of the dialogs in a text program - so I should be able to complete the second design in time.

What about Milos' question (which he posted in the other thread, http://ua.reonis.com/index.php?topic=3032.0) - how harsh is the 4-dungeon-level and one overland-level rule applied? My own suggestion would be that if someone uses very small levels and then has slightly more than 4, or uses several levels to, e.g., emulate day and night or seasons or whatever in the same area (so that it's basically the same level with other looks), this should not lead to exclusion from the contest.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on November 07, 2015, 09:17:42 AM
Oops, I forgot about this contest. Don't think I've gotten very far at all. Have a map and some text. Hope I can find time to finish it.  :-[

In regard to the Milos problem: if the pieces of the design can fit into 4 dungeon areas at maximum size you can submit a design with more than 4 dungeon areas. I suppose if you make 4 areas and can't fit all the text and events into an area that you may copy the area to another dungeon slot to finish up the events and/or text without penalty. My last module (http://frua.rosedragon.org/pc/modules/v/vorakfh.zip), which no one seems to have played, might have fit the rules under those circumstances, except it has no pre-generated character. I had to split the dungeon into two because wallset sizes caused corruption, then I had to recopy one dungeon twice to get all the events and text. So copies of an area shouldn't count as extra areas.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on November 07, 2015, 09:59:46 AM
...My last module (http://frua.rosedragon.org/pc/modules/v/vorakfh.zip), which no one seems to have played, might have fit the rules under those circumstances, except it has no pre-generated character...
 

I played the first version, of course, and gave you my feedback.  I thought I would wait awhile before playing your new version, so that the older elements might seem fresh again.  I took up Harkenworld, in the meantime, and figure I'm at least half-way through that mod, but I haven't played it, now, for a couple of weeks, because I'm using all my UA time to try to get my own contest mod done (the chances of which, unfortunately, look slimmer every day). 

If you want to ensure that a contest mod gets played and you get plenty of feedback, GoldBoxFan, you could ask for volunteers to fill out a full panel of judges for the contest, instead of just carrying the load, yourself.  That's the way we did it back in the olden days of the UANL, with very pleasing results...
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on November 21, 2015, 06:33:47 AM
I think it would be great to have a panel. For the house contest, we handled it that way that every contestant reviewed every entry (excluding her/his own). I liked this approach. In this context, I wonder who will submit an entry. I have one ready and one which might be ready by December 1st.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on November 28, 2015, 10:41:12 AM
Any news how we proceed here? I have completed one entry and already uploaded it, but I am not sure whom to send the link...
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on December 05, 2015, 01:15:46 PM
I am not sure :) but here is what I was working on if it is ok to use it for a contest. I guess only first version is good for now (640*480) http://ua.reonis.com/index.php?topic=2881.0

I guess it is not done very good but at least I have tried. It has large town (a bit unfinished), and main quest :) and NPCs. It is remake of my older module :)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on December 09, 2015, 10:53:35 AM
So what got done on time? Do we have enough to vote or should we give some people more time? I had some idea to finish my own but couldn't get any time to do something about it.

BTW, I let the players vote in the UA Polls then choose the winners using the comments as help.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on December 09, 2015, 02:05:14 PM
Mine is way behind schedule.   :-[

I still have all the Pics, BigPics, & Sprites to do.  That will be a long chore.  Title art & my Map are now done, tho.  And I'm halfway through with creating the new Music.  Most of the Combat Icons are still needing to be done, but they'll go fairly quick. 

At an optimistic miminum, I figure I would still need a couple months more time, so don't hold everything up just on my account.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: steve_mcdee on December 09, 2015, 04:05:12 PM
Give some more time, I think ...
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on December 11, 2015, 01:08:17 AM
:) Yeah. I will try working some more on mine too then.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on December 11, 2015, 09:03:29 AM
How much more time does everybody need? :-\
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on December 11, 2015, 11:59:20 AM
How much more time does everybody need? :-\
 

I would guesstimate maybe 3 months for me.   :computer::coffee:
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on December 11, 2015, 02:27:52 PM
3 months sounds good, I should finish a second entry until then.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on December 11, 2015, 04:02:25 PM
It sounds good for me too. I should be able to shape things up till then and make it look finished :thumbsup:
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on December 12, 2015, 04:38:20 PM
If everyone agrees, then 3 months it is (1 March). Any dissenters?
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on December 31, 2015, 05:59:35 PM
I have finished the main arcs of my second entry, there are only minor things to be added/corrected/improved.

And, by the way, happy new year! (has just started here...)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on February 15, 2016, 01:35:14 PM
I have now quite finished my second entry "Rise of the Insectoids", all I do now is checking for spell errors and such minor things - I know this sounds similar to my post above, but now I have completed all dialogs and also checked all the different ways to solve the game.

Can we already say how much entries we will have at March 1st?

By the way, is anyone involved in the contest who uses Win8/10 and would never use D3Dwindower or a similar program? 
(In that case, it might make sense to transfer my modules from DC 0.914 to DC 2.x, but I am not sure if that can be easily done...)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on February 17, 2016, 01:12:16 PM
I fell behind, due to real-life.  My mom broke her wrist in December.  It's healing nicely, but that, and a couple of other unexpecteds, put me behind, again. 

I won't make the new deadline, but that shouldn't delay the contest.  Looks like it'll have enough participation without me. 

As far as my mod goes, I'm still working on it, and starting to make good time again.  Everything's done but pics, big pics, sprites, and combat icons, and I've made a nice dent in those already.  Many more to do, however.   

The pics will be, primarily anyway, MidPics.  I've re-tutored myself on how to make those (a process I learned for Rocco Taku's SHUA project, which should also, finally, see release not long after mine). 

I figure, barring any more real-life speedbumps, that my mod may take another month and a half.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on February 18, 2016, 03:08:23 AM
While deadlines should probably not be shifted continuously, I think it would be sad not to have your contribution included.

Additionally, with the 1,5 months you mention, I might be able to complete the Holmes and Watson homage I do with support of Uatu. We have all the art we need (all we do from now on would be bonus), we have the music, sound effects, level design, I have even written most of the texts now - it would only be a matter of setting up quests.

I wonder what GoldBoxFan and the other contestants think.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on February 29, 2016, 05:58:18 AM
Since we have March 1st tomorrow:

My two completed entries are here:

http://dhost.info/dinonykos/pagerise.html
http://dhost.info/dinonykos/pagesnwt.html

If, however, there are no other entries completed so far, I would suggest to extend the deadline again. As I understood Hans in the post above, perhaps 1-2 months might be helpful.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on March 05, 2016, 08:19:42 AM
So did anyone other than Dinonykos get a module design complete. I know I didn't.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on March 11, 2016, 10:15:57 AM
I didn't too. I was trying but I need to get things improved especialy graphics. But when I make my graphics files I am hoping things will be easier and story will just add to it.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on March 12, 2016, 01:51:17 PM
I would be fine with another shift of the deadline in case that we will have some more entries afterwards! :)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on March 19, 2016, 12:18:05 AM
My entry still won't be ready for awhile, so I hope the contest won't wait on me if there are enough entries already. 

All pics for my mod will be Midpics, specifically 124x124.  I've completed about 50, now, but many more to go.  I estimate my finished mod will need well in excess of a hundred. 

I've only done 3 Bigpics.  I might use all the Bigpics slots, by the time I'm finished. 

I've done several Big Sprites, which will essentially work like 88x88 pics with limited palettes.  I'm not sure how many more of these I'll use.  Maybe between 6-12. 

I've also finished about a third of the Combat Icons I'll need. 

I'm trying to resist my perfectionist tendencies and finish between 1-3 pieces a day.  Progress has been brisk the last several weeks, so I'm encouraged.  Hopefully a Summer release is within reach. 

Players will have at least a little bit more to do than in my previous SHUA designs, so I won't be surprised if this becomes my most popular mod in the superhero vein.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on March 19, 2016, 03:12:11 PM
As I understood, so far we have only my two entries.

I would rather wait longer than have a direct comparison of my own entries only .

As written above, I might be able to finish Uatu's and my collaboration project - both of us have quite limited time at the moment, but I in the second half of April, I might find time again. Maybe Steve, GoldBoxFan, Milos, and/or Manikus could finish something if we would extend the deadline by 3 more months?
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on March 24, 2016, 04:58:43 PM
I really wish I could finish mine. But I doubt I will be able to do it soon. I actualy can't say when I will be finished with my design, as I still don't have good work routine and I am still trying to figure how to do things. But I will keep on trying, though i don't have clear deadline for my design, I mean time to finish. Maybe I should think more about that :/
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on March 25, 2016, 10:21:57 PM
There have been too many good television shows combined with movies for me to find time yet. But next week at least four shows have their season finales. And I am on my last 4 movies I bought in December out of 80+. Next week I might actually have nothing to do for the weekend unless we get another spring snow.  :P

I'm all for extending it just to get 3 or 4 entries. And to get time to play Dinonykos' two designs.  :)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on March 26, 2016, 09:29:43 AM
I was thinking to give up on me entering the contest because there is small chance for me to win.

I will try to finish this module I have started, but I really doubt I will be able till this summer but there is small chance :). I have made my first sprite, that means I just now need to keep working on it.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on March 26, 2016, 01:46:36 PM
I'm all for extending it just to get 3 or 4 entries. And to get time to play Dinonykos' two designs.  :)
:) Yes, two more designs would be great.

Milos - maybe you might consider doing a very small design fitting the contest rules? Your 'Towers of Magic' design is surely quite ambitious from what I have seen so far, but maybe doing something very small which is then reviewed by others might be motivating for your bigger project... I think getting some detailed feedback is the most important aspects of such contests - not to "win". :D
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on March 26, 2016, 05:28:53 PM
 ;D This is my story I really want to work on, I doubt I could do anything else. I planed it to be small and it will be probably, but I need to do art that is good. Oh well I just might finish it till summer, if not then till new year :)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on April 03, 2016, 01:20:05 PM
I mean I will keep workng on it but I really need to do a lot to make it in the line with others. For example I need to make 3d scenes of an inn and other things like sprites beside all other things. I have no idea how long it will take :). I can only offer what I have for now and that is largely unfinished mod :).
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on May 03, 2016, 01:45:29 PM
As I have seen in the SHUA thread, Hans makes progress with his entry. I think I can also manage to get the Case of the stolen Masterpiece ready this month.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on May 03, 2016, 02:52:52 PM
I am not doing so good, mainly because I went into expansion of my module and because I don't have art done for the things I planed to do :)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on June 28, 2016, 02:55:37 AM
The Case of the Stolen Masterpiece by Uatu and myself could now also be in the contest - I completed 4 possible culprit scenarios, which would be enough to make the game replayable several times. Depending on the progress of the other entries, I would perhaps add one or two culprits, or just leave it this way.

Any news from the other possible entries?
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on June 28, 2016, 02:26:56 PM
Any news from the other possible entries?
 

I continue to make progress.  I'm hoping to begin playtesting around late August.  The contest doesn't have to wait on me, tho.   :-[
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on June 29, 2016, 02:45:49 AM
Well, late August would give me some more weeks to "spice up" the Case of the Stolen Masterpiece, or add another culprit for more variety.

As it seems, we are coming back to the original time limit, just a year later... :D
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on October 08, 2016, 03:00:05 AM
I planned to announce the completion of Uatu's and my entry "Case of the stolen Masterpiece" this weekend, but I have some issues with the Midi music. It may thus still last a few days until I can upload it. I also saw that I have not yet thanked Steve for his playtesting in the credits screen - I have to fix that, too.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Null Null on October 08, 2016, 07:35:45 AM
I have a one-dungeon thing involving my character from 'Library of Segrob' at level 1, it's actually almost done (and is my attempt to turn FRUA into a puzzle game) but I can't seem to find a way to end it right.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on October 08, 2016, 12:33:00 PM
I have a one-dungeon thing involving my character from 'Library of Segrob' at level 1, it's actually almost done (and is my attempt to turn FRUA into a puzzle game) but I can't seem to find a way to end it right.
 

Can you tell us anymore about the problem?
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on November 16, 2016, 02:09:25 AM
Would it be reasonable to aim at completing the designs for this contest around X-Mas? That way, there would be something to play around the winter vacation (and during the long winter nights, at least for those of us living on the northern hemisphere).
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on November 16, 2016, 01:49:18 PM
Yes, though my design will probably be mostly unfinished, but I can try doing my best from now on :)
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on November 18, 2016, 02:01:33 PM
I'll try, too.  At the very least, I hope to be in playtesting by that time.  I've only got some Pics left to do, but a few of these might be very complex compositions... 

I've invested far more time on this than I had originally planned, because I decided to make it my ultimate hans-style mod, which means, above all, visually excessive.   :P
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on November 18, 2016, 05:22:28 PM
Cool :) we will have something to play finaly. I wish that Nol Drek would redo his Village of Homlet for new version of DC. Anyway off to work :D
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: GoldBoxFan on November 24, 2016, 03:14:50 PM
Hopefully I'll be able to do something once Thanksgiving weekend is over.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on December 05, 2016, 07:42:14 AM
I've invested far more time on this than I had originally planned, because I decided to make it my ultimate hans-style mod, which means, above all, visually excessive.   :P

That sounds very promising indeed!

I have quite completed "The Case of the Stolen Masterpiece" during the weekend and made a few final playtests. I only have to clean the design folders of unneeded files before I can upload a zip-file.

I have a one-dungeon thing involving my character from 'Library of Segrob' at level 1, it's actually almost done (and is my attempt to turn FRUA into a puzzle game) but I can't seem to find a way to end it right.

I personally have no problems with open ends... :D
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on December 17, 2016, 02:03:53 PM
The contest version of "The Case of the Stolen Masterpiece" can be downloaded here:

http://dhost.info/dinonykos/pagecase.html
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on December 27, 2016, 11:40:44 AM
Thank You, this look fantastic :) I wish I could do it good like this :D. I think I will have my design soon, though it will not be as good as I hoped :/ mostly because of my work. But it is great to have something nice to play :) yay.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: hans on January 06, 2017, 08:39:04 PM
Well, I didn't make it by Christmas, and in all, it's slightly over 2 years tardy, but my entry (which should immediately be disqualified for multiple reasons) is finally here:  Manstorm.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on January 10, 2017, 05:50:32 AM
Great, so we already have 5 entries with a pre-generated main character and sidekick.
- Manstorm (by Hans; FRUA)
- The Fiend's Ritual: It's not over yet (Dinonykos; DC 0.9)
- MSGU 57 Origins: Rise of the Insectoids (Dinonykos; DC 0.9)
- Helmetlands: Snow Tigress (Dinonykos; DC 0.9)
- Case of the stolen Masterpiece (Dinonykos & Uatu; DC 2.x)

At least Null Null, Goldboxfan, and Milos seemed still to be working on entries, right?

Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Null Null on January 22, 2017, 08:50:23 PM
The game is actually functional, as far as I can tell. I just wanted to include some imported art so it'd be a little more visually interesting.
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Dinonykos on March 20, 2017, 01:04:28 AM
With the one-week challenge over, I wonder what happens concerning this contest - as I understood, there is/are still one or more modules in progress?
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Milos Gulan on March 25, 2017, 12:41:14 AM
Well I think I have finished it finaly or at least I have rounded things up (evil campaign is not yet functional). I am not sure if I did everything good, but I have tried it :) I will need to keep to work on this and make things work better, at least DC looks more stable then ever... http://ua.reonis.com/index.php?topic=2881.msg50066#new
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: Kaz-Keith on March 31, 2017, 04:08:06 PM
With the one-week challenge over, I wonder what happens concerning this contest - as I understood, there is/are still one or more modules in progress?

Speaking for myself, I am still underway with my own 1-week challenge.

I undertook the challenge in combination with the discourse about perfectionism and completion strategies and though I sort of already knew I would never hit a proper deadline, the impetus to just cross a finish line and still keep my personal goals (along with strategising against perfectionism and procrastination) has kept me rigoured and vigoured.

In essence, I decided to take much smaller bites and enjoy a single meal rather than execute a Thanksgiving feast.

The thing that's surprised me the most is I had thought that missing the deadline and seeing all the finished projects announcements would delay or even discourage me but it has had quite the opposite effect.  I can say with all enthusiasm that, imho, this has been the most successful FRUA challenge I've ever witnessed in my years here and I'm not even done yet!
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: steve_mcdee on March 31, 2017, 04:43:19 PM
Fantastic Kaz. Still really looking forward to seeing your mod when it's ready. And although I am surprised and delighted at how many people completed really impressive mods within the 7 day limit, I don't think it matters at all that you have gone over the "deadline".
Title: Re: Pre-Generated Character Mini-Module Design Contest
Post by: marainein on March 31, 2017, 04:50:40 PM
Speaking for myself, I am still underway with my own 1-week challenge.

Same here. 5 days into the 1 week challenge, I thought to myself "I'd better stop adding new things and just make the sure things currently in it actually work, or I'll run out of time." - that was...3 weeks ago? *hides*