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Hacking UA / Re: Buck Rogers --Expanding CKIT Hacks
« Last post by ProphetSword on April 23, 2018, 07:08:53 PM »
I want to include Sci-fi versions of many of UA's spells, for example a Disintegrator to use the "Disintegrate" spell, or renaming the "Potion of Giant Strength" as some sorta Steroid.  Lightning Bolts might come from some kind of a Lightningthrower (like a flamethrower but firing electric bolts) --although that's a pretty clunky name. 

Electro-Ray?

Not sure what spells you can put to use, but here are some suggestions:

Stinking Cloud could be transformed into a gas grenade that causes nausea.
Hold Person might be able to replicate the functionality of the dazzling grenades, but since it is targeted, maybe a dazzling ray?
Fireball could represent a large scale fragmentation device.
Sleep could be used as knock-out grenades or knock-out gas.
Dimension Door could operate as some sort of teleportation device.
Ice Storm could stand in for a frost grenade of some kind.
Cloud Kill a much more potent gas grenade that can outright kill enemies.

Also, with a graphical change, spells like Blade Barrier could stand in as an electrical barrier or another kind of grenade (can never have too many of those, I guess).

Just some thoughts.


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Hacking UA / Re: Buck Rogers --Expanding CKIT Hacks
« Last post by hans on April 23, 2018, 06:08:52 PM »
I'll soon have to start thinking about what sorts of new items to add.  Suggestions are welcome. 

I want to include Sci-fi versions of many of UA's spells, for example a Disintegrator to use the "Disintegrate" spell, or renaming the "Potion of Giant Strength" as some sorta Steroid.  Lightning Bolts might come from some kind of a Lightningthrower (like a flamethrower but firing electric bolts) --although that's a pretty clunky name. 

There's also room for more normal weapons.  Maybe a few weapons from standard UA would be worth carrying over, like an Axe, Club, or Darts...? 

Some more modern standards that might fit in, like Brass Knuckles, or Metal Baton, or Nightstick, or Switchblade, or Pepper Spray, or Straight Razor...? 

Tools that could double as weapons, like a Machete, or Ice Pick, or Wrench, or Shovel, or Crowbar, or Metal Chain...? 

Or even clumsy improvised weapons, like Brick, or Rock, or Broken Bottle, or Bar Stool...? 

What would you like to see in the Buck Rogers inventory?
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General Discussion / Re: Reading Recommendations
« Last post by hans on April 23, 2018, 05:10:17 PM »
Spade & Archer: The Prequel to Dashiell Hammett's The Maltese Falcon by Joe Gores was a pleasure to read. 
https://www.goodreads.com/book/show/3942307-spade-archer

It's not as good as Hammett's seminal classic (which I listed among my all-time favorite novels), but well worthwhile. 
http://www.k-libre.fr/klibre-bo/upload/illustration/spade-et-archer.jpg
 
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Hacking UA / Re: Buck Rogers --Expanding CKIT Hacks
« Last post by hans on April 22, 2018, 08:21:38 PM »
I will start by checking the existing Items in the BR-UA Ckit, and see if any changes are necessary to those... 

Looking at the Needle Gun, Bolt Gun, Laser Pistol, Rocket Pistol, Microwave Gun, Laser Rifle, Heat Gun, Rocket Rifle, and Sonic Stunner, I see that they are all Slings.  That means that they don't need any ammo.  This is probably a good idea.  In the SSI games, IIRC, you could get them loaded up to the max which was around 250 rounds which would probably last you the game, or at least until you picked up a better weapon. 

The Ranges for each type of gun are correct. 

The Damages for each type of gun are correct, along with the Rates of Fire --except for Heat Gun.  It's currently gets 4 attacks per round, when it should be only 2. 

Along those lines, can anybody confirm, offhand, if Slings can actually do Multi-Fire per round?  Or do I need to do some experimentation? 

Sonic Stunner is a problem.  It is a Sling, like the other guns, but is set on 0d0+0 damage.  To replicate the stunning property of the weapon, it was given the "Hold Person" SpecAb with 25 charges.  I wonder if it would work with "Ghoul Paralysis Attack" instead...? 

None of the other guns have any SpecAbs.  I wonder if it might be nice, tho, to give the Heat Gun the "Fire Touch" SpecAb...? 
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Hacking UA / Re: Buck Rogers --Expanding CKIT Hacks
« Last post by hans on April 22, 2018, 04:22:24 PM »
Thanks for the links, Nol!   :)  (Yes, I had been to most of these.)

...Could make +5 items be Terran in nature.  I think we're supposed to assume that Terran items are the base standard, though.
 

Yeah, and probably the worst quality because of Earth's disastrous fallen state.  (Even NEO hides its bases in orbiting junkyards.) 

...Why are weapons and armor made on the moon or on other planets better than those made on Earth? (I admit I know very little about this setting, so there may be a good(ish) explanation for this.)...
 

I don't remember having heard one, but I could take a shot at it, myself.  So this is my attempt at a logical rationale.  --And we're talking general quality of the merchandise from the different planetary sources: 

Earth (the base standard) as I already mentioned is probably the worst quality because it's become the armpit of the solar system. 

Mars could do better than (+1) just slightly better than Earth, but it reflects the condescending attitude of its leaders, who when arming their gennies and soldiers believe that just "good enough" is good enough.  Why spend more money on production than they have to? 

Venus, which stacks up as second best to Mars (its longtime inner planets rival) in most things tries harder.  So it invests about twice as much in its armament production as Mars. 

Mercury, the richest of the inner planets invests even more just because it can.  It's a pride thing.  ("It's good to be the Sun King.") 

Luna, Earth's moon, being the banking center of the solar system must have security at all costs and heavily invests in its armaments.   ;)
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Hacking UA / Re: Buck Rogers --Expanding CKIT Hacks
« Last post by ProphetSword on April 22, 2018, 05:23:42 AM »
I owned the p&p game (don’t have it anymore, sadly). As I recall, it didn’t aim to be scientifically accurate so much as to update the game beyond the earlier incarnations and away from the 1970s TV show. It was very much a new spin on action-adventure pulp for the 1990s.


Travel in the game was restricted to the solar system. I don’t remember anything in the setting taking place beyond that, and I am pretty sure the SSI games kept players within that boundary as well.


Could make +5 items be Terran in nature.  I think we're supposed to assume that Terran items are the base standard, though.
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Hacking UA / Re: Buck Rogers --Expanding CKIT Hacks
« Last post by Nol Drek on April 22, 2018, 03:19:07 AM »
I imagine you have already encountered the following sites:

Dragon Magazine #157:
https://annarchive.com/files/Drmg157.pdf

Worlds of TSR, pages 118-126:
https://rpg.rem.uz/Dungeons%20%26%20Dragons/AD%26D%202nd%20Edition/The%20Worlds%20of%20TSR.pdf

Buck Rogers Archive:
http://www.tsrarchive.com/br25/br25.html

Wayne's Books Reference:
http://www.waynesbooks.com/BuckRogers.html

Big Little Times, June 2012:
http://www.biglittlebooks.com/newsletters/BLT-June2012.pdf

Frank Frazetta Covers for Famous Funnies (Eastern Color) #209-215:
http://www.americanartarchives.com/frazetta.htm

Suggestions for +5 Items:
Altairian
Arcturian
Vegan (of the star system, not the diet)
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General Discussion / Re: Inspirations: Movies, Music, Websites etc.
« Last post by hans on April 21, 2018, 11:19:36 PM »
"Space Opera" song by Sheldon Allman:
https://www.youtube.com/watch?v=OzostnrY-1w 

What is Space Opera, you ask?
https://en.wikipedia.org/wiki/Space_opera
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Hacking UA / Re: Buck Rogers --Expanding CKIT Hacks
« Last post by hans on April 21, 2018, 11:11:22 PM »
Aside from playing the original SSI games (Countdown to Doomsday and Matrix Cubed), I've done further research through some of the novels and as much as I could find online (which is surprisingly little).  I wish I owned some of the Sourcebooks.  If anybody has some experience or knowledge with the P&P game, please chime in. 
 :homework: 

My take on the setting itself is that it was an attempt to update all the tropes of the old comic strip by trying to find current scientific or quasi-scientific mechanisms to justify them.  So, instead of aliens inhabiting the other planets of our solar system, Earthlings terra-formed Mars and Venus, and the tiger-men and other weird creatures were genetic experiments.  It was a step from pure Space Opera fantasy to more of a mixture with harder Science Fiction.  Seems it was a failure as an RPG, but I very much enjoyed the CRPGs. 

My aim with the new CKIT hacks is to be reasonably faithful to the setting while still expanding it to incorporate more of UA's available stock of SpecAbs.  I want to be careful that I'm just expanding it, and not warping it.  It's a self-imposed constraint.  I haven't done this much research for a mod since Kill the Heroes of Phlan, but at least in that case info on the Moonsea Realms was easy to come by.   
:read2:   
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Hacking UA / Re: Buck Rogers --Expanding CKIT Hacks
« Last post by steve_mcdee on April 21, 2018, 09:46:29 PM »
Well there are more problems than that, aren't there? Why are weapons and armor made on the moon or on other planets better than those made on Earth? (I admit I know very little about this setting, so there may be a good(ish) explanation for this.)

The whole setting seems rather hilarious to me -- a future of solar system that ignores all scientific knowledge since about 1930?
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