One of the biggest problems with making art in FRUA is where to put the colors in the palette. All FRUA templates use 256 colors (numbered 0-255). And most work within a specific color palette. Colors 0-15 are usually filled by default colors that can be used but not changed. Color 255 is always the transparency color. This color does not appear on screen, allowing what is behind it to be visible. Transparency is used by almost anything but smallpics and bigpics. They can use it to. The reason why some color slots are available in some templates and not others is because they are used together.
Always, Frames, Gens and Menus combine with Smallpics and Bigpics (actually they are used with everything). Sprites, Wallsets and Backgrounds are all combined. Combat Icons and Combat Sprites combine with Dungeons or Wildernesses. Titles only appear with titles, but they use the same palette from title 1.
Though templates often tell you just to use certain slots for your colors, they tend to forget to mention you need to add the colors from other templates for them to work together. If dungeons don't have the combat icon slots filled, icons will show up black or whatever default color is in those slots. Remember to combine the palettes of templates that functon together.
Go to
CORHUB and look under Miscellaneous Program Hacks if you don't know what I'm referring to in this article. When adding art of any type to FRUA the most common program used is Toolbox.exe.
Always On My ScreenALWAYS - the movement arrows, target icon, timer and special attribute buttons that appear on screen. The Always template uses all 256 colors, but only slots 0-15 may be changed. The other colors can be used but will change dependant upon what else is onscreen at the time. Always is the only template that can alter slots 0-15, suggesting it may be used by all other templates. Toolbox.exe, however, fills those slots with default colors, making it a moot point if that is what is being used. The default transparent color is html 67f79b.
FRAMES - these two templates are what surround the images, text and buttons that are seen in the game. Frames may use but not change the 0-15 colors from here, but may change colors 16-31. The default transparent color is html 67f79f.
MENU - this template is for the buttons used for questions. Colors 0-15 can be used but not changed from here. Colors 16-31 can be changed. Color 23 is used for the button faces. The default transparent color is html 67f79f.
GEN - the general pattern used with frames and menus. Colors 0-15 come from Always, colors 16-31 come from Frame. The default transparent color is html 67f79f.
Frames and Menu says colors 0-15 can be changed but not where. One assumes from Always. The default color (255) should probably be the same for all.
FONTSThere is no template for fonts, but the colors of the images can be changed by
Colors!.zip.
Walking AroundBACKGROUNDS - what fills in the sky or ceiling. Color slots 0-15 can be used but not changed. Colors 144-175 and 255 can be changed and used. The default transparent color is html fc00fc.
SPRITES - images of creatures that move within the wallsets. Color slots 176-255 can be changed and used. The default transparent color is html 67f79f.
WALLSETS - the 3-D imagery of walls, trees, rocks, wells, etc. Color slots 32-68 and 255 can be changed and used. The default transparent color is html 67f79f.
It doesn't appear any of these palettes need to be combined. But the transparent color (255) should probably be the same on all.
Looking AroundSMALLPICS - images 88 x 88 pixels in size. Color slots 32-255 can be changed and used. The default transparent color is html ffff9f or ff57ff.
BIGPICS - images 304 x 120 pixels in size. Color slots 32-255 can be changed and used. The default transparent color is html ffff9f.
TITLES - images 320 x 200 pixels in size. For title 1 color slots 0-255 can be changed. For titles 2-6 color slots 32-255 can be changed and used. The default transparent color is html 00ffc3.
Standing Your GroundCOMBAT ICONS - images 24 x 24, 24 x 48, 48 x 24, 48 x 48 and possibly 68 x 48 pixels in size. Color slots 64-255 can be changed and used. The default transparent color is html 67f79f.
COMBAT SPRITES - images used for casting spells, shooting arrows or dropping dead. Color slots 64-95 are safe. The default transparent color is html 80ff80.
DUNGEONS - indoor combat sets that convert the wallset into a battlefifled. Color slots 32-63 can be changed and used. The default transparent color is html 000000.
WILDERNESSES - outdoor combat sets that are randomly determined each time. Color slots 32-63 can be changed and used. The default transparent color is html 000000.
Dungeons and WIlderness need to have the palette from combat sprites and combat icons included or the icons won't have the proper colors. Combat sprites and combat icons must have the same 64-95 colors.
The First 16 ColorsALWAYS, GEN and FRAME has slots 0-15 filled by html definitions: 000000, 0000ab, 00ab00, 00abab, ab0000, ab00ab, ab5700, ababab, 575757, 5757ff, 57ff57, 57ffff, ff5757, ff57ff, ffff57 and ffffff.
MENU has slots 0-15 filled by html definitions: 000000, 0000bb, 00bb00, 00bbbb, bb0000, bb00bb, bb6700, bbbbbb, 676767, 6767ff, 6767ff, 67ff67, 67ffff, ff6767, ffff67 and ffffff.
BACKGROUND and COMBAT SPRITES has slots 0-15 filled by html definitions: 000000, 0000a8, 00a800, a80000, 00a8a8, a800a8, a85400, a8a8a8, 545454, 5454fc, 54fc54, 54fcfc, fc5454, fc54fc, fcfc54 and fcfcfc.
WILDERNESS has slots 0-15 filled by html definitions: 000000, 0000a4, 00a400, 00a4a4, a40000, a400a4, a40000, a4a4a4, 505050, 5050f8, 50f850, 50f8f8, f85050, f850f8, f8f850 and f8f8f8.
These are basically different shades of the same colors.
Converting ImagesWhen converting images for use with toolbox or ua256, the palette should be reduced to the number of colors you are allowed to change. Title 1 has 256 colors. Titles 2-6, bigpics and smallpics have 224 colors. Combat icons have 192 colors. Sprites have 80 colors. Wallsets have 38 colors. Backgrounds have 33 colors. Combat sprites, dungeons, wildernesses, always, frames, gens and menus have 32 colors.