Author Topic: Spells, what do they do exactly?  (Read 7831 times)

Offline nologgie

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Re: Spells, what do they do exactly?
« Reply #15 on: April 22, 2010, 05:44:25 PM »
"Dispel Magic" - against which spells/magic effects does it help?

I know Disple Magic has a chance of working against hold and charm spells. It should also work against spell effects with durations, such as Haste, Mirror Image, Enlarge, Strength, Fire Shield, Invisibility, et al. I've never specifically tested against these, though.
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Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #16 on: April 23, 2010, 12:55:43 AM »
Does casting "Bless" or "Prayer" several times have cumulative effects?

I know Disple Magic has a chance of working against hold and charm spells. It should also work against spell effects with durations, such as Haste, Mirror Image, Enlarge, Strength, Fire Shield, Invisibility, et al. I've never specifically tested against these, though.

It also works against "Confusion", I've tried that out yesterday.
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Offline Ishad Nha

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Re: Spells, what do they do exactly?
« Reply #17 on: April 23, 2010, 02:36:11 AM »
OSRIC does not mention the matter of cumulative spell effects, nor do the Bless and Prayer spell descriptions. My understanding is that usually spell effects are not cumulative in 1E and 2E versions of D&D

Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #18 on: April 23, 2010, 01:44:26 PM »
OSRIC does not mention the matter of cumulative spell effects, nor do the Bless and Prayer spell descriptions. My understanding is that usually spell effects are not cumulative in 1E and 2E versions of D&D

Thanks!

I have often let my clerics cast both "Prayer" and "Bless" before a battle. I guess I can restrict them to just casting "Prayer" if the effects are not cumulative.
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Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #19 on: April 23, 2010, 06:16:00 PM »
What does "Snake Charm" do?
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Offline Ishad Nha

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Re: Spells, what do they do exactly?
« Reply #20 on: April 23, 2010, 07:26:39 PM »
The manual says "Snake Charm paralyzes as many hit points of snakes as the cleric has hit points.", that means it renders them Helpless. They will be killed by the next blow that hits them. 

Offline Nol Drek

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Re: Spells, what do they do exactly?
« Reply #21 on: April 23, 2010, 09:52:07 PM »
It also means a LVL 3 CLERIC will get hosed by a LVL 4 SNAKE.
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Offline nologgie

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Re: Spells, what do they do exactly?
« Reply #22 on: April 24, 2010, 01:35:53 AM »
It also means a LVL 3 CLERIC will get hosed by a LVL 4 SNAKE.

That seems quite appropriate to me.  ;)

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Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #23 on: April 24, 2010, 03:17:09 PM »
Hmm, a spell just to paralyze snakes? I'd rather have my cleric memorize another "Hold Person" instead.
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Offline Ishad Nha

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Re: Spells, what do they do exactly?
« Reply #24 on: April 24, 2010, 07:44:42 PM »
Occasionally it is useful, for instance the underwater part of Dark Queen of Krynn where you had no ability to use fire spells and plenty of Sea Snakes. Ditto any FRUA design where you can't use fire spells but do have snakes.
Generally it is not that useful if you have a mage in the party who can cast Stinking Cloud or Fireball.

Offline Iranon

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Re: Spells, what do they do exactly?
« Reply #25 on: May 25, 2010, 01:47:55 PM »
It's quite useful since it doesn't use saving throws. Especially against lots and lots of low-hp snakes in a cramped environment that makes the usual area spells impractical.

It also offers great opportunities to hackers - use a bogus variable that's 0 for everyone and it affects the whole opposing team. I'd LOVE to subvert it for Time Stop (level 9 wizard spell, change effect to stun for 2 or 3 rounds) but unfortunately I haven't been able to change the message. The usual pointer to 'is charmed' isn't anywhere near the area responsible for Snake Charm.

Offline nologgie

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Re: Spells, what do they do exactly?
« Reply #26 on: May 25, 2010, 02:32:56 PM »
... but unfortunately I haven't been able to change the message. The usual pointer to 'is charmed' isn't anywhere near the area responsible for Snake Charm.

It uses the "Charmed" text at 571420 (0x8b81c) for the "Is Charmed" message.
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Offline Ishad Nha

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Re: Spells, what do they do exactly?
« Reply #27 on: May 25, 2010, 07:52:26 PM »
Snake Charm is a niche spell, it has its uses but is usually not all that useful, unless you are fighting a lot of snakes. In Dark Queen of Krynn it is very useful in Naulidis, and has no use elsewhere. I do like the lack of target saving throw. You have to prepare a slot for it ahead of time, and you may not need it. You may actually need Hold Person instead.
A Wand of Snake Charm would enable you to have it without losing spell slots.

Offline Iranon

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Re: Spells, what do they do exactly?
« Reply #28 on: May 26, 2010, 03:50:14 AM »
It uses the "Charmed" text at 571420 (0x8b81c) for the "Is Charmed" message.

I thought that'd change all 'charmed' messages... but apparently it works just as I'd want it to (time stop reading 'is frozen', charm spells 'is charmed' as usual). Delicious.

Offline steve_mcdee

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Re: Spells, what do they do exactly?
« Reply #29 on: October 18, 2011, 04:08:28 PM »
How did you get on producing the Time Stop spell? And how do you change a spell from level 2 to level 9?

 

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