Author Topic: Tabletop RPGs  (Read 1356 times)

Offline ProphetSword

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Tabletop RPGs
« on: February 22, 2015, 02:49:55 PM »
I started this category to give folks a place to talk about tabletop RPGs.  Whether you want to discuss the newest editions, old editions, your homebrew campaigns or whatever.  I enjoy discussions about RPGs and I bet a lot of the FRUA community does as well.
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Offline Orgetorix

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Re: Tabletop RPGs
« Reply #1 on: March 01, 2015, 01:44:01 AM »
Here's a couple questions for everyone.

1) What's the best tabletop system you've ever played?

2) What's the worst?

3) What's the one you've always wanted to play, but never got the chance to?


What's the best tabletop system you've ever played?

I'd have to say that from all of the system's I've played, 2nd Ed, still holds the #1 spot. Easy to get new players up to speed, and as complicated as you wanted it to be, with all the optional rules from the different source books. Plus Ed Greenwood's Forgotten Realms, enough said on that end.

Though there are a few other system's that I greatly admire. The original Travelers, and Mega Traveler by GDW were very good if you wanted a Sci-Fi setting.

My close 2nd spot to 2nd Ed, though would have to be Over The Edge. An excellent free form tabletop if there ever was one. Nothing like a late night meeting at Sad Mary's Bar & Girl to spice the plot up a bit.

What's the worst?

Rolemaster, complicated beyond belief. Very hard for new players to get up to speed. Took forever to create new characters. In many ways a complicated mess. Insurance Salesmen also love this system because they're so used to reading their actuarial tables, that they can pull out a sourcebook, and seamlessly keep on reading... 

What's the one you've always wanted to play, but never got the chance?

Amber. I never had the chance to play this system, but I always wanted to. The diceless aspect always intrigued me. Certainly a system where you would have to have a solid GM, and player party.
 

Offline Milos Gulan

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Re: Tabletop RPGs
« Reply #2 on: March 01, 2015, 05:20:59 AM »
1) 2e and 1e Ad&d
2) 3e and newer (mostly because of incompatibility with 2e and other things that I don't like), still there are good things in it so it is not the worst but  i am just having troubles with it.
3)
Deadlands, Savage Worlds and few other Mecha/Steampunk like
Macho Women With Guns, looks interesting probably would be just fun for few sessions

Offline ProphetSword

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Re: Tabletop RPGs
« Reply #3 on: March 01, 2015, 02:54:29 PM »
1) What's the best tabletop system you've ever played?
For my money, that would be the West End Star Wars D6 system.  One of the best RPG systems I've ever seen, and it still stands up well after almost 30 years (it came out in 1987, during Star Wars' 10th anniversary).  I recently ran a game for some modern RPG players, and they loved it.  So, it even beats out all versions of Dungeons & Dragons in my book.

2) What's the worst?
The worst one I ever played had an interesting setting, but I just didn't get the system...and that was Skyrealms of Jorune.  It's been so long since I played it, I don't remember anything more than I just didn't care for the mechanics.

3) What's the one you've always wanted to play, but never got the chance to?
The one I never got to play was Tunnels & Trolls.  I had a friend who swore it was pretty good.  Even though I was playing AD&D a lot, I always wanted to try out Tunnels & Trolls to see how it compared.
LANDS OF ADVENTURE: An Old-School Style CRPG

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Offline Olivier Leroux

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Re: Tabletop RPGs
« Reply #4 on: March 02, 2015, 04:48:17 AM »
1&2) AD&D 2e - can't remeber playing anything else, sadly  :-[
3) dunno about system, I'd probably be more interested in setting than rules (Planescape, Vampire The Masquerade, Shadowrun); but GURPS looked like fun to me, particularly because of all the cool character feats and flaws you can choose, sounds like a good basis for roleplaying campaigns

Offline Ray

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Re: Tabletop RPGs
« Reply #5 on: March 02, 2015, 10:11:30 AM »

1) What's the best tabletop system you've ever played?
AD&D 2E; This is the game that came out the summer before my group of friends entered tenth grade.  It was the version of D&D that existed when we were getting our licenses and able to play virtually every weekend.  it was the beginning of the first "real" campaign; the one where story progressed from session to session, and the bedrock of the games I'm running now, like 25 years later.  So, I'm highly biased.  I like the way the rules corrected some "broken" aspect of 1e, like capping fireball and lightning bolt and magic missile.  I loved Initiative going from d6 to d10.  And the introduction of specialist wizards revolutionized the way the game was played for our group.  We've added elements of every edition, before and since, to our game, but we (my gaming group) all still say that the bedrock of our campaign is 2E AD&D.

2) What's the worst?
D&D 4E.  When 3E came out, and Gary Gygax publicly said that "This is not D&D," I thought it was hyperbole.  The basic tenets were all there.  The rules were streamlined.  The new stuff was largely ADDED to the game.  When 4E came out, and I bought up all the first release books, I understood what it would take for me to say, "This is not D&D."  The basic core of the game was no longer present.  Key concepts that had been there from the very beginning were just gone.  A conscious decision had been made to target a new audience, and as a lifelong player, that was not me.  After some effort, we found a number of things we could incorporate into our ruleset, but overall the game was...not D&D.  To me.


3) What's the one you've always wanted to play, but never got the chance to?
Until recently, the list was very long.  I think that the game I have most wanted to play, though, is Chill.  I've run several one-shots and read practically every published book, including the anthology of short stories they published years back, but no one that I know has been willing to run a game.


Offline Milos Gulan

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Re: Tabletop RPGs
« Reply #6 on: March 02, 2015, 01:16:38 PM »
That is well said. I never heard it and i think it might be a definition of new versions of D&D for me. I didn't had much problems with 4e and I hoped things might get better, but i did with 3e mainly from people who got books for free and were selling them and played as long as they didn't got new books, then older books just were less important. I will not go to off topic but this is just something that is so true.

Offline Orgetorix

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Re: Tabletop RPGs
« Reply #7 on: March 18, 2015, 07:54:11 PM »
2) What's the worst?
D&D 4E.  When 3E came out, and Gary Gygax publicly said that "This is not D&D," I thought it was hyperbole.  The basic tenets were all there.  The rules were streamlined.  The new stuff was largely ADDED to the game.  When 4E came out, and I bought up all the first release books, I understood what it would take for me to say, "This is not D&D."  The basic core of the game was no longer present.  Key concepts that had been there from the very beginning were just gone.  A conscious decision had been made to target a new audience, and as a lifelong player, that was not me.  After some effort, we found a number of things we could incorporate into our ruleset, but overall the game was...not D&D.  To me.

To me when I first read the 3E PHB, I said to myself, out loud, "this isn't AD&D". It bears a semblance to AD&D, but in my view it's tailored specifically for computer games. As a PnP RPG, it's meh. I never bothered with 4E, Wizards lost me with 3E, and 2E was as complete as it needed to be, so no point wasting money on books that would never get used.

Offline Uatu

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Re: Tabletop RPGs
« Reply #8 on: March 18, 2015, 10:22:42 PM »
I was kind of in the same camp as Orgetorix.  1e and 2e had some differences, but they were akin to "slight differences using the same rules" - such as more gradual THAC0 tables, different monster stats (dragons), and such.  3e was a totally different game, that used many of the same words (class, hp, race).  It seemed like slapping the "D&D" name as a brand, to something totally different - I didn't buy it (in more ways than one).

I got more used to these new rules later - mainly through CRPGs.  It was still fun, and still kind of D&D-ish, but... you know.  I still like the old (1e-2e) naming sense (Concordant Opposition, Nirvana), and don't like the new (3e+) naming sense of things (feats, features, action surge, prestige class, Outlands, Mechanus, etc.).

I also tried learning the Lejendary Adventures game (by Gary Gygax).  The rules were more skill-based, and characters didn't get as powerful as in AD&D (compared to others, and compared to monsters).  Although not confined to classes anymore, there were still very strong bonuses given to players who followed the pseudo-class structure, which I thought could have been done without.  I also learned that is is quite hard to learn a new rules set once you are deeply ingrained to another one!
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Offline Milos Gulan

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Re: Tabletop RPGs
« Reply #9 on: March 19, 2015, 03:29:33 AM »
I think that all that is said stands. For me I felt with 3e someting happened but wasn't sure what, I saw that things wasn't as before, but with 4e they really went for CRPGs in D&D and maybe lets say it Warcraftish feel. Though still things were original and likable to some degree but not that I could play it, mainly as Uatu said it were different systems and if you play one you can't play other.

But I am thinking that D&D passed relatively good comparing to MERP which was for me one of the most interesting RPGs beside Ad&d, at least it was done nicely, not that I like to play in ME that much, probably that being reason why I never played it.

Still MERP has awesome books and now when I look to the new version that is called One Ring RPG I just feel things went badly a lot :)

Here it is how it is now https://www.google.com/search?q=one+ring+rpg&safe=off&source=lnms&tbm=isch&sa=X&ei=kIgKVfeEA8Ltav-tgLAE&ved=0CAgQ_AUoAg&biw=1024&bih=637

And here it is how it was before https://www.google.com/search?q=merp&safe=off&source=lnms&tbm=isch&sa=X&ei=y4gKVYDFB5LvaKPtgsAE&ved=0CAcQ_AUoAQ&biw=1024&bih=637#safe=off&tbm=isch&q=merp+books