Author Topic: T1- The Village of Hommlet  (Read 3563 times)

Offline Jaesun

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Re: T1- The Village of Hommlet
« Reply #15 on: January 03, 2015, 12:15:07 PM »
I really liked exploring the city in an overland map. That was actually nice.

Offline Dinonykos

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Re: T1- The Village of Hommlet
« Reply #16 on: February 02, 2016, 02:51:07 PM »
I am just playing this design more intensively. It is probably because I am quite inexperienced with D&D monsters, but I have no idea how I can beat the green slime monsters in the cellar with my level 1 party (only the mages seem to have some impact with magic missiles...).
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Offline Nol Drek

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Re: T1- The Village of Hommlet
« Reply #17 on: February 02, 2016, 07:08:09 PM »
I am just playing this design more intensively. It is probably because I am quite inexperienced with D&D monsters, but I have no idea how I can beat the green slime monsters in the cellar with my level 1 party (only the mages seem to have some impact with magic missiles...).

There are hints given in the game about how to defeat the Green Slime...








                                                                              SPOILER SPACE








Highlight the hint below for more help:
Green Slimes are vulnerable to fire
"Into the Drachensgrab Mountains!"

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Offline Dinonykos

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Re: T1- The Village of Hommlet
« Reply #18 on: February 03, 2016, 12:32:33 AM »
Thank you!
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Offline Dinonykos

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Re: T1- The Village of Hommlet
« Reply #19 on: February 07, 2016, 11:13:32 AM »
I finished it and though I normally enjoy designs with "combat focus" not so much, I really liked  this one! I think I will write a detailed review later.

Playing this showed me that we still need more default art, particularly walls and floors, with a consistent look. I think I should do some more "Uatu-art-compatible" art.
I also tried to play this using the newest game engine, but then, the combat frames looked strange (I remember that was an issue earlier). Perhaps it would be a good idea to update this module graphically when there is more fitting art available...

In any case, thank you very much for this nice adventure!  :hello2:
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anything