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Hacking UA / Re: Gold Box Companion - tool for GB games
« Last post by eXalted on September 25, 2017, 03:13:22 PM »
It would help if you could mail me a save file near that combat.
I will have to replay the module as I completed it :(

I'll make sure to complete it a second time soon and will send you a save. It's very short anyway.
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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by manikus on September 25, 2017, 01:07:31 PM »
Really good work, Dinonykos! This seems clear to me, but I already know how to do this. ;) If anyone needs clarification on an issue, don't hesitate to ask, as both Dinonykos and I can help. :D :D :D

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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by Dinonykos on September 24, 2017, 10:17:32 AM »
I will continue with the cliff look later... :)
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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by Uatu on September 24, 2017, 05:42:43 AM »
Wow - great tutorial, it will take some time to digest, but it is very comprehensive!
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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by Dinonykos on September 24, 2017, 03:42:46 AM »
Now to the "cliff look". Adam has given a nice example of what it should look like. To get an idea of the proportions, I put our new "floor edge walls" on top of one of my helpful grids...
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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by Dinonykos on September 24, 2017, 03:18:32 AM »
Let's see again what it looks like in the 3d view. I marked two "errors" with yellow circles - these (and a few others you might find if you search for them) are there because my template is not perfect... I will probably correct these later. Note that it also depends on what you are trying to achieve - sometimes you may want really sharp edges, in other cases a few "irregularities" may even improve the look of your floor.

Anyway, if you don't mind the minor errors, I think the new three floor walls work quite well together...
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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by Dinonykos on September 24, 2017, 03:11:36 AM »
I have two more templates which can be used to "cut" the floor tiles "in half".
Putting these on top of our brown floor and removing the green colour results in two more walls with half tiles... (Note that I have not yet removed the green areas for one of the images below to show how it works...)
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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by Dinonykos on September 24, 2017, 03:00:51 AM »
Let's see how the "floor wall" works in the 3d view. I randomly put a few walls using our wall template here and there and marked the slots which are used...

I should mention that my floor template is not perfect, there are a few things which could perhaps be improved.

In any case, what we have now works, but we need two more templates to be able to get sharp, straight floor edges. And in this special case, we could also try to emulate cliff edges as suggested by Adam.
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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by Dinonykos on September 24, 2017, 02:53:00 AM »
This is what the almost completed floor wall looks like after removing the blue areas (which can be used for ceilings...)

(Don't be irritated by the change of colours, I have started to use blue/yellow colours for walls based on Uatu's art or trying to mimic it...)
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Dungeon Craft - FAQs & Knowledge / Re: Floor Wall Tutorial
« Last post by Dinonykos on September 24, 2017, 02:48:26 AM »
I proceeded with further slots.
One problem of the floor wall method is that there are slots in the wall templates (e.g. H) which are used for several wall positions in the 3d view. This means that the part of the floor I put in slot H will not only appear in the center of the 3d view, but also to the left and right pf the center. If you background has a clear pattern, this can lead to strange results. We will see how the floor walls based on Uatu's background will look in the end... :)
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